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Material Previews

Ezekial edited this page Feb 5, 2020 · 1 revision
Infomation Preview
0 Ch_Enemy_Test
1 Ch_EC_Mt
2 Ch_EMS_Mt
3 Ch_EM011_Mt Like a flag blown by the wind 预览
4 Ch_FakeEye_Mt
5 Ch_EM044_Mt
6 Ch_EM103_Mt
7 Ch_EM100_Mt
8 Ch_EM102_Mt
9 Ch_EM106_Mt
10 Ch_EM024_Mt
11 Ch_EM036_Mt
12 Ch_EM111_Mt
13 Ch_EM118_Mt
14 Ch_EC021_Mt
15 Ch_EM002_Mt
16 Ch_EM109_Mt Multiple display effect?(pay attention to the cat) 预览
17 Ch_EM110_Mt
18 Ch_EM045_Mt
19 Ch_EM116_Mt
20 Ch_EM001_Mt
21 Ch_EM112_Mt
22
23 Ch_EM007_Mt
24 Ch_EM026_Mt
25 Ch_EM027_Mt
26 Ch_EM043_Mt
27
28 Ch_EM101_Mt
29 Ch_EM105_Mt
30 Ch_EM107_Mt
31 Ch_EM108_Mt
32 Ch_EM113_Mt
33 Ch_EM114_Mt
34 Ch_EM115_Mt
35 Ch_EM117_Mt
36 Ch_EM120_Mt
37 Ch_EM105_EVC_Mt
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57 Ch_Fur_Mt
58 Ch_FakeInner transparent
59 Ch_FakeSphere
60
61 Ch_FakeLens Changes according to visual position (distortion?) 预览
62
63
64 Ch_FakeSphere_Lite Changes according to visual position (translation?) 预览
65 Ch_EditFace_Mt
66 Ch_PL_Eye_Mt
67 Ch_PL_Hair_Mt
68 Ch_Skin_Mt
69 Ch_Pl_Standard_Mt
70 Ch_Wp_Mt
71 Ch_Emblem_Mt
72
73 NPC_Mt
74 NPC_Skin_Mt
75 NPC_Face_Mt
76 NPC_EditFace_Mt
77 NPC_Hair_Mt
78 NPC_Eye_Mt
79 Ch_Standard_Mt
80 Ch_Niku_Mt
81 Ch_OT_Mt
82 Ch_Burn_Mt
83 Ch_Uber_Mt
84
85 Ch_Trace_Mt
86 Ch_Pg_Mt
87
88
89
90 Landscape_Mt
91 Landscape_Flow_Mt
92
93 Pop_Fur_Mt
94 Pop_SCR_Standard_Mt
95 Pop_Standard_Blend_Mt
96 Pop_Standard_Mt_leaf
97 Pop_Fur_Mt_dither
98 Pop_SCR_Standard_Mt_dither
99 Pop_Standard_Blend_Mt_dither
100 Pop_Standard_Mt_leaf_dither
101 Pop_SpeedTree_Mt_dither
102
103 Pop_SpeedTree_Mt_leaf_dither
104
105 Pop_SpeedTree_Mt
106 Pop_SpeedTreeBlend_Mt
107 Pop_SpeedTree_Mt_leaf
108
109 Pop_SCR_FakeRefraction_Mt
110 Pop_SCR_FakeRefraction_Mt_dither
111
112
113 Pop_Hide_SpeedTree_Mt
114 Pop_Hide_SpeedTree_Mt_leaf
115
116
117 Pop_SCR_Transparent_Mt
118
119
120
121
122
123
124
125
126
127
128
129
130 SCR_Std_Bld_moss01_UP
131 SCR_Std_Bld_sand01_UP
132 SCR_Std_Bld_moss00_UP
133 SCR_Std_Bld_sand00_UP
134 SCR_Std_Bld_gold00_UP
135
136
137 SCR_Standard_Mt
138 SCR_Standard_Mt_leaf
139 SCR_Standard_Blend_Mt
140 SCR_Flow_Dir_Mt
141 SCR_Fur_Mt
142 Shadow_Mt
143 SCR_water_fall_Mt transparent,flowing fastly water
144 SCR_IvyFloor_Mt
145 SCR_water_Land_Mt transparent, flowing slowly water
146 SCR_FakeRefraction_Mt Convex lens? opaque
147 SCR_Fur01_Mt
148 SCR_waterNoLit_Land_Under_Mt transparent, swamp?
149
150
151 SCR_distortion_Mt transparent
152 SCR_Decal_Mt transparent, grey lenses?
153 Shadow_invalid_Mt It seems to be the default Material , which can be found in most mrl3
154 SCR_FlagWave_Mt Viscous fluid
155 SCR_Transparent_Mt
156
157
158
159
160
161
162
163
164
165
166
167
168
169 Dummy_Sky_Mt
170 VFX_Water_Mt transparent, bubble?
171 VFX_Flood_Mt transparent
172 VFX_EmissiveFog_Mt transparent, fog?
173 VFX_Wave_Mt The model disappeared by half
174 VFX_Standard
175 VFX_Tornado_Mt
176 VFX_DistDisp_Mt transparent multiple layers
177 VFX_FakeInner_Mt
178 VFX_DispWave_Mt glass
179 VFX_SandFall_Mt black or white
180 VFX_DistDispW_Mt
181 VFX_DebufBody_Mt transparent, gray view
182
183
184
185 SpeedTree_Mt
186 SpeedTreeBlend_Mt
187
188 SpeedTree_Mt_leaf
189
190 SpeedTree_Mt_MDV_Blbd Changes according to visual position (distortion?) 预览
191 SpeedTree_Transparent_Mt
192 SpeedTree_TransparentBlend_Mt
193
194
195
196
197
198
199
200

by Recluse

General Tutorials

General Tutorials

Animation Tutorials

Animation Tutorials

Audio Tutorials:

Audio Tutorials

IDs:

File & In Game IDs

Model Tutorials:

Model Tutorials

Effects Tutorials:

EFX Tutorials

FSM Tutorials

FSM Editing

MRL3 Tutorials:

MRL3 Tutorials

NPC Editing:

NPC Editing

Map Editing:

Map Editing

Plugins and Memory Editing:

Plugins and Memory Editing

Quest Editing:

Quest Editing

Monster AI Editing:

Monster AI Editing

Texture Tutorials:

General Texture Tutorials
Specific Texture Tutorials

TIML Editing

TIML Editing

Asterisk's Plugin Notes:

Asterisk's Plugin Notes

Miscellaneous Tutorials:

Miscellaneous Tutorials

Outdated Tutorials:

Outdated Tutorials
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