-
Notifications
You must be signed in to change notification settings - Fork 18
Armor IDs
Ezekial edited this page May 9, 2019
·
36 revisions
pl = player armor folder
Armor ID | Armor Name | Chunk Number |
---|---|---|
pl001_0000 | Leather α + ß | Chunk0 |
pl002_0000 | Hunter's α + ß | Chunk0 |
pl003_0000 | Bone α + ß | Chunk0 |
pl004_0000 | Alloy α + ß | Chunk0 |
pl005_0000 | Kestodon α + ß | Chunk0 |
pl006_0000 | Gajau α + ß | Chunk0 |
pl007_0000 | Vespoid α + ß | Chunk0 |
pl008_0000 | Jagras α + ß | Chunk0 |
pl009_0000 | Kulu α + ß | Chunk0 |
pl010_0000 | Pukei α | Chunk0 |
pl010_0010 | Pukei ß | Chunk0 |
pl011_0000 | Jyura α + ß | Chunk0 |
pl012_0000 | Barroth α + ß | Chunk0 |
pl013_0000 | Kadachi α + ß | Chunk0 |
pl014_0000 | Chainmail α + ß | Chunk0 |
pl015_0000 | Gastodon α + ß | Chunk0 |
pl016_0000 | Barnos α + ß | Chunk0 |
pl017_0000 | Hornetaur α + ß | Chunk0 |
pl018_0000 | Origin | Chunk0 |
pl019_0000 | Butterfly α + ß | Chunk0 |
pl020_0000 | Anja α | Chunk0 |
pl020_0010 | Anja ß | Chunk0 |
pl021_0000 | Rathian α | Chunk0 |
pl021_0010 | Rathian ß | Chunk0 |
pl021_0100 | Rath Heart α | Chunk0 |
pl021_0110 | Rath Heart ß | Chunk0 |
pl022_0000 | Jirros α + ß | Chunk0 |
pl023_0000 | Tzitzi α + ß | Chunk0 |
pl024_0000 | Lumu α + ß | Chunk0 |
pl025_0000 | High Metal α + ß | Chunk0 |
pl026_0000 | Death Stench α + ß | Chunk0 |
pl027_0000 | Legiana α | Chunk0 |
pl027_0010 | Legiana ß | Chunk0 |
pl028_0000 | Baan α | Chunk0 |
pl028_0010 | Baan ß | Chunk0 |
pl029_0000 | Odogaron α | Chunk0 |
pl029_0010 | Odogaron ß | Chunk0 |
pl030_0000 | Nergigante α | Chunk0 |
pl030_0010 | Nergigante ß | Chunk0 |
pl030_0030 | Nergigante γ | Chunk10 |
pl031_0000 | Ingot α + ß | Chunk0 |
pl032_0000 | Vaal Hazak α | Chunk0 |
pl032_0010 | Vaal Hazak ß | Chunk0 |
pl032_0020 | Vaal Hazak γ | Chunk5 |
pl033_0000 | Rathalos α | Chunk0 |
pl033_0010 | Rathalos ß | Chunk0 |
pl033_0100 | Rath Soul α | Chunk0 |
pl033_0110 | Rath Soul ß | Chunk0 |
pl034_0000 | Diablos α | Chunk0 |
pl034_0010 | Diablos ß | Chunk0 |
pl034_0100 | Diablos Nero α | Chunk0 |
pl034_0110 | Diablos Nero ß | Chunk0 |
pl035_0000 | Kirin α | Chunk0 |
pl035_0010 | Kirin ß | Chunk0 |
pl035_0020 | Kirin γ | Chunk5 |
pl036_0000 | Brigade α + ß | Chunk0 |
pl037_0000 | Pulverizing Feather α | Chunk0 |
pl038_0000 | Zorah α | Chunk0 |
pl038_0010 | Zorah ß | Chunk0 |
pl038_0020 | Zorah γ | Chunk7 |
pl039_0000 | Dodogama α + ß | Chunk0 |
pl040_0000 | Lavasioth α | Chunk0 |
pl040_0010 | Lavasioth ß | Chunk0 |
pl041_0000 | Uragaan α | Chunk0 |
pl041_0010 | Uragaan ß | Chunk0 |
pl042_0000 | Bazel α | Chunk0 |
pl042_0010 | Bazel ß | Chunk0 |
pl043_0000 | Damascus α | Chunk0 |
pl043_0010 | Damascus ß | Chunk0 |
pl044_0000 | Dober α + ß | Chunk0 |
pl045_0000 | Xeno'jiiva α | Chunk0 |
pl045_0010 | Xeno'jiiva ß | Chunk0 |
pl045_0020 | Xeno'jiiva γ | Chunk9 |
pl046_0000 | Teostra α | Chunk0 |
pl046_0010 | Teostra ß | Chunk0 |
pl046_0020 | Teostra γ | Chunk6 |
pl047_0000 | Kushala α | Chunk0 |
pl047_0010 | Kushala ß | Chunk0 |
pl047_0020 | Kushala γ | Chunk7 |
pl048_0000 | Guild Cross α + ß | Chunk0 |
pl049_0000 | Kulve Taroth α | Chunk4 |
pl049_0010 | Kulve Taroth ß | Chunk4 |
pl049_0020 | Kulve Taroth γ | Chunk9 |
pl050_0000 | Deviljho α | Chunk3 |
pl050_0010 | Deviljho ß | Chunk3 |
pl051_0000 | Lunastra α | Chunk5 |
pl051_0010 | Lunastra ß | Chunk5 |
pl051_0020 | Lunastra γ | Chunk7 |
pl053_0000 | Commission α + ß | Chunk0 |
pl054_0000 | Skull α | Chunk0 |
pl055_0000 | Faux Felyne α | Chunk0 |
pl056_0000 | Mosswine Mask α | Chunk0 |
pl056_0010 | Mosswine Mask ß | Chunk0 |
pl057_0000 | Butterfly/Queen Beetle α + ß | Chunk0 |
pl058_0000 | Shamos α + ß | Chunk0 |
pl059_0000 | Dragonseal Earrings α | Chunk0 |
pl060_0000 | Strategist α | Chunk0 |
pl061_0000 | Dragonking α | Chunk0 |
pl062_0000 | Shadow Shades α | Chunk0 |
pl063_0000 | Sealed Eyepatch α | Chunk0 |
pl064_0000 | Wiggler Head α | Chunk0 |
pl065_0000 | Kulu-Ya-Ku Head α | Chunk0 |
pl066_0000 | Bushi "Sabi" (Layered) | Chunk4 |
pl066_0010 | Bushi "Homura" (Layered) | Chunk4 |
pl067_0000 | Samurai (Layered) | Chunk0 |
pl071_0000 | Dante α | Chunk4 |
pl072_0000 | Azure Starlord α | Chunk5 |
pl073_0000 | Drachen α | Chunk6 |
pl074_0000 | Blossom α | Chunk0 |
pl075_0000 | Diver α | Chunk0 |
pl076_0000 | Harvest α | Chunk0 |
pl077_0000 | Orion α | Chunk6 |
pl078_0000 | Gala | Chunk7 |
pl116_0000 | Hornetaur (Layered) | Chunk7 |
pl117_0000 | Butterfly (Layered) | Chunk0 |
pl118_0000 | Witcher armor | Chunk10 |
pl120_0000 | Assassin's Creed Bayek | Chunk9 |
pl500_0000 | Underwear α | Chunk0 |
pl501_0010 | Underwear ß | Chunk0 |
Credit to 6M6D6, Hakim3i, ZephyAlurus and Ezekial
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files