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Map Management Tools
This tool exports a flat PNG image of your map which can be saved and shared anywhere.
- Use the Export to PNG tool found near the bottom of the toolbar to export all visible layers as a PNG image. The module will automatically hide any reference image. This is a temporary feature until more export tools are added.
This tool exports the map directly into a playable Foundry scene. It will create:
- A base map containing all layers set to "Player" visibility. It will configure the grid, disable token vision, and enable global illumination.
- An overlay map tile containing any layers set to "GM" visibility.
- A journal with a page for every visible feature on the map.
- Map pins for all visible regions and infrastructure features, linked directly to their journal page.
How to export:
Note: Re-exporting a map to an existing scene is a non-destructive process for the canvas. It will safely update the background and grid without deleting any walls, lighting, or tokens already placed on the scene. Re-exporting journals will overwrite existing content if that option is selected.
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Open the Export to Scene tool to launch the dialogue.

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Name the scene (defaults to the current map name).
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Use the folder browser to select a directory in your
worlddata folder to save the map images. -
Select if you want to generate the associated journal and map pins.
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If updating an existing scene, choose whether to overwrite the existing journal. (Warning: Overwriting will delete any edits made manually to the journal made directly through normal Foundry tools).

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Select if you want to extract the GM-only overlay tile.
When you click "Confirm", the interface will lock to prevent changes during the extraction process. When completed, your canvas will switch to view the new scene.
Note: FoundryVTT Version 14 offers no way to completely hide map tiles from a GM's view, only from players. The module "Tile Sort" by TheRipper93 enables that feature.
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Use the Quick Save tool found near the bottom of the toolbar.
If the map has not been saved before it will ask for a filename. If it has been saved before it will show the map name in the tooltip. Saved maps are found in the compendium called Filroden's World Map Builder as Journals. If the map has been saved before, it will save any changes to the existing map inside the compendium.
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Each map is saved as a data file inside the journal. The journal also shows the main map generation settings. Important: Save often!


- Use the Manage Maps tool to see all saved maps (this is the same list of maps found in the compendium).
- Click the Load button on the map.
- Alternatively, if you have an exported JSON file, use the button at the bottom of the sidebar to import it.
Other Tools: The second button on each map (the "kebab" icon) opens a menu which has the following additional tools:
- Rename: Rename the map.
- Duplicate: Create a copy of the map. This is useful if you want to create versions of the map for winter and summer.
- Export JSON: Export the map data into a JSON file. This allows you to share maps with others.
- Delete: Delete the map. This can also be done inside the normal Foundry compendium.
See also: Creating and Managing Maps for how Regional Maps appear here as children of their parent map.