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Release v23.4.0#4271

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dgibbs64 wants to merge 26 commits intomasterfrom
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Release v23.4.0#4271
dgibbs64 wants to merge 26 commits intomasterfrom
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dgibbs64 and others added 26 commits May 28, 2023 12:56
The script now points to the updated wiki page for information on obtaining a server license. The old forum link has been replaced with the new one.
if the branch disappears the check will fail straight away rather then spend 1m download dependency's
This commit adds a new feature to the details-check workflow by including concurrency. The group is set to the branch name and cancel-in-progress is enabled.
* feat: add header to serverlist.csv

added header to serverlistto help ansible and other tools better work with the csv file

* feat: update serverlist menu

The script now skips the first line of the serverlist file when generating the list for 'list' and 'install' commands. This ensures that the header is not included in the output.

* fix: check details

* fix serverlist validate test
Added triggers to the workflow file `trigger-docker-build.yml` to build Docker images for LinuxGSM and GameServer. The trigger for GameServer is dependent on the completion of the LinuxGSM build.
The `fn_info_game_mta` function in the `info_game.sh` file has been refactored to update the parameters passed to the `fn_info_game_xml` function. The parameter names have been changed from "port" to "serverport", "httpport" to "httpport", "servername" to "servername", "maxplayers" to "maxplayers", and "ase" to "ase". This change improves code readability and consistency.
This commit adds the functionality to display the Query port information in the GoldSrc info message. The Query port is now shown alongside the Game and Client ports.
- Refactored the `fn_monitor_check_lockfile`, `fn_monitor_check_backup`, and `fn_monitor_check_install` functions in the `command_monitor.sh` file.
- Updated the logging messages to provide more concise and informative output.
- Replaced `fn_print_info_nl` with `fn_print_info` for consistency.
- Removed unnecessary line breaks in the logging messages.
* refactor: update default executable name for Rising World server

The default executable name for the Rising World server has been updated from "server.jar" to "RisingWorldServer.x64". This change ensures that the correct executable is used when launching the game server.

* refactor(rw): no longer java

The code in `info_messages.sh` has been refactored to simplify the port command for multiple game servers. This change improves readability and maintainability.

* refactor: simplify info_game_rw function

The info_game_rw function has been refactored to remove redundant code and improve readability. The configuration values are now retrieved using the fn_info_game_keyvalue_pairs function, which reduces duplication and improves maintainability. Additionally, the default values for configip, gamemode, maxplayers, port, queryport, rconport, seed, servername, and worldname have been set to appropriate fallback values if they are not found in the server configuration file.

* refactor: remove unnecessary game ports and query HTTP port

The code changes in this commit refactor the `info_messages.sh` file by removing unnecessary game ports and the query HTTP port. This simplifies the code and improves readability.

* refactor: update queryport calculation in info_game.sh

The code change updates the calculation of the queryport variable in the info_game.sh script. Instead of assigning it the same value as port, it now subtracts 1 from the port value. This ensures that queryport is set correctly for further use in the script.

* feat: add branch configuration option for rwserver

This commit adds a new configuration option `branch` to the `_default.cfg` file in the `rwserver` directory. The default value is set to "unity". This allows users to specify a specific branch for SteamCMD when installing or updating the server.

* refactor: update default game server configuration

The default game server configuration file has been updated to reflect the following changes:
- Removed the predefined parameter `javaram`
- Updated the value of `consoleinteract` to "yes"
- Updated the values of `engine` and `glibc`

These changes ensure that the default configuration is more up-to-date and aligned with the desired behavior for a Rising World game server.

* refactor: remove unnecessary code for game+1, game+2, and game+3

The code changes in this commit involve removing unnecessary code related to the variables port2, port3, and port4. These variables were used to display information about additional games (game+1, game+2, and game+3) in the output. However, since these variables are not being used elsewhere in the script, they have been removed along with the corresponding echo statements. This refactor simplifies the code by eliminating redundant logic.
* refactor: simplify game directory names in install_config.sh

The commit simplifies the game directory names in the install_config.sh file. It replaces specific game directory names with a generic variable, shortname, to improve code readability and maintainability.

* fix: handle invalid directory paths

The code now checks if the server files or system directory exist before proceeding. If either directory does not exist, an error message is printed and the script exits.
* refactor: simplify start parameters in tiserver config

The start parameters in the tiserver config file have been simplified to only include the default map and port. The unnecessary queryport and eaclaunch parameters have been removed.

* refactor: update default configuration and game info handling

- Set `steammaster` to false in the default configuration file.
- Refactor the game info script to handle changes in the game's ini file structure:
  - Update the key for `queueenabled` to `bQueueEnabled`.
  - Update the key for `rconenabled` to `bRconEnabled`.
  - Add support for retrieving `rconpassword`, `serverpassword`, and `serverpasswordenabled`.
- Modify the message formatting in the info messages script to display queue, RCON, and query ports correctly.
* add appmanifest files to data

* refactor: improve appmanifest check and force update logic

The code changes refactor the `fn_appmanifest_check` function in the `core_steamcmd.sh` file. The improvements include:
- Checking if `BytesDownloaded` and `BytesToDownload` match, and forcing an update if they don't.
- Checking if `BytesStaged` and `BytesToStage` match, and forcing an update if they don't.
- For GoldSrc engine, checking if `SharedDepots` exists in the appmanifest file, and forcing an update if it doesn't.
- Fetching missing appmanifest files from GitHub for specific game shortnames.

These changes enhance the reliability of the appmanifest check process and ensure that updates are forced when necessary.

* a

* refactor: improve removal of appinfo.vdf file

The code has been refactored to improve the removal of the appinfo.vdf file. The find command now redirects error output to /dev/null for a cleaner execution.

* a

* fn_check_steamcmd_appmanifest is now a full check

* a

* a

* feat: add support for fetching appmanifest files

This commit adds support for fetching appmanifest files from the GitHub repository. The code now fetches the appropriate appmanifest files based on the game's shortname and updates them in the serverfiles/steamapps directory. This change ensures that the correct appmanifest files are used, fixing an issue related to updating certain games.

* more appmanifest files

* feat: add appmanifest_10.acf for Counter-Strike

Added the appmanifest_10.acf file for Counter-Strike to resolve an issue with missing SharedDepots. This commit fetches the necessary files from GitHub and forces an update to correct the issue.
#4240)

* fix(armar): adapts game info to the new specification of server config

* fix(armar): back to legacy a2s settings
* feat: copy missing directories

Copy the Creative and Adventure directories if they are missing in the server files. This ensures that the necessary directories are present for proper functioning of the server.

* refactor: update default configuration for Wurm server

- Updated the default configuration file for Wurm server.
- Added predefined parameters for game mode, home kingdom, admin password, epic settings, home server, login server, max players, server name, IP address, and ports.
- Modified start parameters to include the new predefined parameters.
- Removed unnecessary lines related to glibc version and sourcing the server config file.
- Updated backup directory path.

* feat: add rmiport and rmiregport to startparameters

This commit adds the `rmiport` and `rmiregport` parameters to the `startparameters` configuration in the Wurm server default config file. These parameters are used for remote method invocation (RMI) port configuration.

* feat: update Wurm server configuration and information

- Updated the default configuration file for the Wurm server.
- Added a new parameter for server-to-server communication.
- Modified the game information script to display the RMI and RMI Registry ports.

This commit improves the configuration and information retrieval for the Wurm server.

* refactor: update startparameters in wurmserver config

The startparameters variable in the wurmserver config file has been updated to remove unnecessary single quotes around the gamemode parameter. This change improves consistency and readability of the code.

* refactor: update startparameters in wurmserver config

The startparameters variable in the wurmserver config file has been updated to include additional parameters for the game server. This change ensures that the server starts with the correct settings and configurations.

* refactor: remove unnecessary start parameter

The commit removes the 'start' parameter from the server's start parameters in the default configuration file. This change simplifies the configuration by removing an unnecessary parameter.

* refactor: update default value for adminpassword in fn_info_game_wurm

The default value for the adminpassword variable in the fn_info_game_wurm function has been updated to "NOT SET" instead of "0". This change ensures that the admin password is properly initialized when not explicitly set.

* feat: add link to Wurm Unlimited server administration documentation

Added a link to the Wurm Unlimited server administration documentation in the default configuration file for LGSM's Wurm server. This will provide users with easy access to information on managing their game servers.

* refactor: remove unnecessary configs in wurmserver config

The commit removes unused lines in the wurmserver configuration file. The removed lines include servercfgdir, servercfg, servercfgdefault, and servercfgfullpath. These lines are no longer needed and have been removed to clean up the code.
… server / user session (#3767)

* fix(tmux): force tmux to create a new trmux server instance for each game instance to avoid sharing same pid.

* refactor: improve tmux command consistency and add session name flag

This commit refactors the code to improve consistency in the usage of the `tmux` command. It adds the `-L` flag followed by the session name to all `tmux` commands. This ensures that all commands are executed within the correct session. Additionally, it updates the `check_status.sh`, `command_console.sh`, `command_send.sh`, `command_start.sh`, `command_stop.sh`, and `info_distro.sh` files to include this change.

The changes ensure that all relevant commands are executed within the specified session, improving code readability and maintainability.

---------

Co-authored-by: cclecle <clement.chastanier@gmail.com>
Co-authored-by: Daniel Gibbs <me@danielgibbs.co.uk>
@dgibbs64 dgibbs64 closed this Jul 20, 2023
@dgibbs64 dgibbs64 added this to the v23.4.0 milestone Dec 3, 2023
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This pull request has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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3 participants