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Human Eye sceneEye

Brian Wandell edited this page Aug 22, 2026 · 1 revision

Human Eye (sceneEye)

sceneEye renders through a schematic human-eye optical model instead of a camera lens — Navarro, Arizona, and LeGrand models are built in. It always renders on the CPU, regardless of your Docker GPU configuration; see docs/sceneEye-gpu.md for why. For the full API — accommodation, retinal geometry, lens density, the pinhole debug mode — see the iset3d-sceneEye skill in the ISET3D repository.

Tutorials

There is currently no runnable, introductory sceneEye tutorial in the repository. tutorials/sceneEye/ has one advanced analysis script, and examples/sceneEye/ contains only underDevelopment/ scripts, which the repository's own convention treats as exploratory rather than first-copy templates:

Until an introductory tutorial exists, start from the iset3d-sceneEye skill's code examples directly.

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