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Brian Wandell edited this page Aug 22, 2026
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Materials and Textures
Materials are stored in the recipe and assigned to assets; textures can be
procedural (e.g. checkerboard) or image-map based. For the full API —
piMaterialCreate/piMaterialSet, piMaterialPresets, and texture staging
— see the iset3d-materials-and-textures skill in the ISET3D repository.
Tutorials
Start here:
t_piIntro_material.m (.m)
— create a diffuse material from a spectral reflectance and assign it.