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Eternity Voxel Engine

very early work in progress

Current Features:

  • Octree Voxel System

  • Greedy Meshing

  • Multi-threaded WorldGen & Remeshing

  • Dynamic Physics System

  • OBJ Support

  • Terrain Modification

  • Performance Profiling

  • Point Lights

  • Directional Light

Planned Features:

  • Multiwindow & docking
  • Behavior Tree AI
  • Fluid System
  • FBX Support
  • Entity Component System
  • Dynamic Lights
  • Data Driven
  • Modding API
  • (netcode)

Libraries

Build (only tested on linux)

required :

  • cmake
  • a c++ compiler
  • common sense
  • vulkan sdk (in system path)
git clone https://github.com/InsideBSITheSecond/EternityVoxelEngine.git
cd EternityVoxelEngine
git submodule update --init --recursive
cmake -S . -B build && cmake --build build --config Debug --target all --parallel

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