very early work in progress
-
Octree Voxel System
-
Greedy Meshing
-
Multi-threaded WorldGen & Remeshing
-
Dynamic Physics System
-
OBJ Support
-
Terrain Modification
-
Performance Profiling
-
Point Lights
-
Directional Light
- Multiwindow & docking
- Behavior Tree AI
- Fluid System
- FBX Support
- Entity Component System
- Dynamic Lights
- Data Driven
- Modding API
- (netcode)
required :
- cmake
- a c++ compiler
- common sense
- vulkan sdk (in system path)
git clone https://github.com/InsideBSITheSecond/EternityVoxelEngine.git
cd EternityVoxelEngine
git submodule update --init --recursive
cmake -S . -B build && cmake --build build --config Debug --target all --parallel

