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Releases: HarbourMasters/Lighthouse

Hatteras Alfa 1.1.0

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@Malkierian Malkierian released this 17 Aug 02:20
9c39b49

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Windows Linux / Steam Deck macOS

Biggest changes:

  • Extraction - boosted extraction speed of both ROMs and hacks by up to 95%.
  • Presets Menu
  • Snow Glow Village support added, some other romhack improvements
  • Anchor synce player animations again
  • A couple additions to the save editor
  • Better widescreen support
  • Audio buzzing in SDL resolved

What's Changed

  • Fix the audio cushion never refilling after a stall and pole filter by @JeodC in #464
  • Fix screenshake glitches in cutscenes by @JeodC in #463
  • Add player animations to the anchor packet exempt list by @JeodC in #472
  • Add BK_LOG_DEBUG, demote spawnqueue logs, null-guard bundle spawns by @JeodC in #470
  • Fix missing enum in zoombox.h by @JeodC in #496
  • Fix event priority mismatch in LoadGlobalData. by @JeodC in #460
  • Update documentation for romhacks by @JeodC in #497
  • Correct a typo in the Sequences menu and add additional cutscenes by @JeodC in #498
  • Add mumbo tokens and tooltips to save editor by @JeodC in #486
  • Presets by @Malkierian in #503
  • Rework widescreen camera and actor handling by @JeodC in #490
  • Fix the libultraship binary directory and the Torch build type by @buddingmonkey in #418
  • Add music notes to save editor, hook GV Lobby's framerate cap, and organize the monolithic Engine.cpp by @JeodC in #482
  • Two bug fixes taken from the Vita fork by @JeodC in #507
  • Submodule Bump by @Malkierian in #510
  • Hatteras Alfa 1.1.0 by @Malkierian in #511

Full Changelog: 1.0.3...1.1.0

Split Rock Delta 1.0.3

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@Malkierian Malkierian released this 09 Aug 00:01
d3c35e6

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Windows Linux / Steam Deck macOS

What's Changed

  • Add null guards for bundle spawns by @JeodC in #411
  • Fix a pointer truncation for the organ minigame firing on a wrong note by @JeodC in #407
  • Fix off by one in lifescore by @JeodC in #410
  • Fix infinite jiggies when using d-pad transform while collecting by @JeodC in #415
  • Don't let animCache_getNew index before the array by @JeodC in #406
  • Fix witch switches respawning a world's notes by @JeodC in #413
  • Fix snowman buttons auto-pressing each other by @JeodC in #414
  • Fix unbalanced ImGui::EndPopup in the modal window by @buddingmonkey in #417
  • Guard against using retail roms in romhack generation and vice versa for lang packs by @JeodC in #420
  • Real Fast Transform by @Malkierian in #422
  • Adjust dialog font calculated alignment for accent characters by @JeodC in #421
  • Fix JP demo asset aliasing by @JeodC in #424
  • Update save converter to support Recomp v1.0.2 by @JeodC in #448
  • Fix SD world banner fallthrough to unblended mode when equivalent alt asset is not in an alt asset pack by @JeodC in #440
  • Rewrite parts of rando, code cleanup by @JeodC in #423
  • Fix retro controls relying on right stick being bound by @JeodC in #451
  • Stop ultralib's __assert declaration colliding with Darwin's macro by @buddingmonkey in #419
  • Bump Torch for missing PAL furnace fun assets by @JeodC in #452
  • Fix a typo in save editor by @JeodC in #453
  • Allow hd dialog to be recognized when pal/jp are used as the base bk.o2r by @JeodC in #454
  • Bump Torch for realsies by @JeodC in #455
  • Bump Split Rock Delta 1.0.3 by @Malkierian in #456

New Contributors

Full Changelog: 1.0.2...1.0.3

Split Rock Charlie 1.0.2

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@Malkierian Malkierian released this 05 Aug 18:27
e598cfc

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Windows Linux / Steam Deck macOS

Numerous crash fixes, Anchor sync issues, romhack and rando bugs, and control oversights. See below for all the details. Some key points:

  • Clanker's mouth crash
  • Witch Switch cutscene crashes
  • Furnace Fun squares activated with A again, as they should be
  • Anchor Global fully decoupled from sync now
  • Bottles tutorials tweaked and fine-tuned
  • Audio whine/crackle should be fixed
  • Stonehenge occlusion removal is back
  • Starting abilities properly removed from the rando pool
  • Demo and cutscene FPS uncapped
  • Background note/jinjo retention (i.e. tracking to allow enabling retention mid-game) restored

Also, custom player colors have been added to Anchor.

One known issue going into this release: In rando, BGS jiggy switches and Boggy's first race are currently broken if you collect their jiggies elsewhere, so their checks will be unavailable. Will be very rare for those to be required AND unavailable, but if they are, you can mark the checks collected in the Rando tab of the Save Editor.

What's Changed

  • Fix CCW jiggy podium visibility by @JeodC in #327
  • Fix starting abilities duplicating onto remaining molehills by @JeodC in #325
  • Allow builders to define CPU_OPTION by @JeodC in #323
  • Correct control schemes to properly respect custom mappings by @JeodC in #322
  • Fix occlusion for stonehenge by @JeodC in #324
  • Uncap render fps for cutscenes and demos by @JeodC in #331
  • Align actor array and marker pool by @JeodC in #335
  • Apply more hud adjustments by @JeodC in #336
  • Fix dialog asset remap gaps and void conditional-dialog callbacks by @JeodC in #345
  • Fix language pack redirects not working by @JeodC in #349
  • Bump Torch by @JeodC in #350
  • Fix snow particle alpha transparency and FP xmas tree interpolation by @JeodC in #330
  • Repair Banjo-Dreamie by @JeodC in #346
  • Add anchor color customization and nametags by @JeodC in #334
  • Modify workflows to upload artifacts from pull requests by @JeodC in #352
  • Restore rumble to proper state and restore screenshake by @JeodC in #353
  • Fix imgui audio backends showing up when they shouldn't by @JeodC in #356
  • Add missing images and update readme for keyboard keys by @JeodC in #357
  • Add a modern controls exception for jigsaw podiums so player can take their placed pieces back by @JeodC in #360
  • Anchor fixes by @Malkierian in #361
  • Fix three asan triggers by @JeodC in #362
  • Kill note shadows for custom objects by @JeodC in #363
  • Fix Gruntys Lair Gate not rising after collection by @Caladius in #364
  • Init audio before menu so backend options enumerate properly by @JeodC in #369
  • Fix stack overflow in furnace fun by @JeodC in #365
  • Maintain aspect for auxfbo (bottles bonus) by @JeodC in #372
  • No Transformed EggAim by @Malkierian in #368
  • Fix Presents not using the correct Level Flag. by @Caladius in #367
  • Update README.md by @JeodC in #383
  • Fix OSTimer teardown race condition by @JeodC in #382
  • GV: fix Gobi and Trunker reverting after a death reload by @JeodC in #381
  • Patch Fast Transform Gag Charge by @Malkierian in #379
  • Stop language packs shadowing HD assets they don't localize by @JeodC in #351
  • Fix Gameplay Timer Display by @Caladius in #387
  • Fix No Mumbo Detransform by @Caladius in #388
  • Fix input viewer by @aMannus in #395
  • [RANDO] Spoiler Generation Option by @Caladius in #370
  • Fix Pedestal Sync by @Malkierian in #400
  • Fix Vanilla Retention With CVar Off by @Malkierian in #398
  • Language pack modding doc update and Torch bump by @JeodC in #401
  • Batch of romhack bugfixes by @JeodC in #380
  • Disable Note Retention during parades by @JordanLongstaff in #396
  • General bug fixes by @JeodC in #402
  • Bump Split Rock Charlie by @Malkierian in #403

New Contributors

Full Changelog: 1.0.1...1.0.2

Split Rock Bravo 1.0.1

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@Malkierian Malkierian released this 01 Aug 03:00
4423e0c

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Windows Linux / Steam Deck macOS

What's Changed

Full Changelog: 1.0.0...1.0.1

Split Rock Alfa 1.0.0

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@Malkierian Malkierian released this 31 Jul 19:49
f491f08

Initial release. Includes randomizer, anchor co-op.

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Windows Linux / Steam Deck macOS