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BOSS
[Generated by AI 2026.05.22]
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Attributes
- Health: 728 / scales with player count
- Armor: 12 (Phase 1) / 0 (Phase 2)
- Contact Damage: 4 (Phase 1) / 6 (Phase 2, ×1.5 when dashing)
- Movement Speed: 0.5 (Phase 2 ×1.5)
- Follow Range: 300
- Knockback Resistance: 100%
- XP: 1000
- Boss Bar Color: Red
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Spawn
- Biome: any
- Summoning Item: Suspicious Looking Eye (suspicious_looking_eye)
- Dropped by Demon Eye (5% chance)
- Registered in
TEBossSummonsItems.EYE_OF_CTHULHU_SUMMONS
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Drops
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Brain of Cthulhu Summon (bloody_spine) — 50% -
Eater of Worlds Summon (worm_food) — 50% -
Slime Staff — 100% -
Shield of Cthulhu (when terra_curiopresent withoutconfluence)
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Skill (AI Behavior)
Uses FSM skill sequencing (
addSkills). Default params configured viaBossSkillMapDatas.EYE_OF_CTHULHU_PARAMS.Phase 1 (≥50% HP)
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Stare — Duration: 5s (100 ticks)
- Hover at Y+3 above target, continuously look at target
- Spawn Demon Eye minions every 20 ticks (minions have 3 HP, no loot drops)
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Dash — Duration: 30 ticks (trigger at 20 ticks)
- 20-tick aim pause: predict target position with slight inaccuracy
- Dash at 2× speed (MOVE_SPEED × 2) with 1.5× damage multiplier
- Repeats 3 times, then back to Stare
Phase Transition (at 50% HP)
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Switch to Phase 2 — Duration: 23 ticks
- Play switching animation, play hurried roaring sound
- Minion spawn CD reduced from 20 → 7 ticks
- Armor set to 0
Phase 2 (<50% HP)
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Stare — Duration: 3s (60 ticks)
- Hover at 1.5× speed, spawn minions faster
- Expert: extends duration when player within 8 blocks
- FTW: at <15% HP → nearly infinite stare; spawns 2× minions
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Dash — Duration: 30 ticks (trigger at 10 ticks)
- 10-tick aim pause, dash at 2–3× speed with 1.5× damage
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Enhance Dash (Expert + <30% HP + dash count ≤ max):
- speedFactor=3, 6× aim inaccuracy, unstable timing
- Plays hurried roaring, enables motion blur trail
- Expert: dash count = (base + missing HP %) × 1.5 (more dashes = lower HP)
- Normal: always 3 dashes
- If target < ~4.5 blocks → dash backward first
- After all dashes → return to Phase 2 Stare; else repeat dash
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Additional
- Daytime Escape: flies away in circular pattern during daytime if no target
- No Gravity: true; No Physics: configurable
- Expert Damage Vulnerability: takes +15 damage at <40% HP, +7 at <12% HP
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Attributes
- Health: 728
- Armor: 10
- Contact Damage: 16.5
- Follow Range: 100
- Knockback Resistance: 100%
- XP: 800
- Boss Bar Color: Blue
- Size: (HP ratio × 10) + 6, max 127
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Spawn
- Biome: any
- Summoning Item: Slime Crown (slime_crown)
- Dropped by all colored slimes (1% chance), Pink Slime (20% chance)
- Registered in
TEBossSummonsItems.KING_SLIME_SUMMONS
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Drops
- Code 1 Yoyo — 100%
- Slime Staff — 33%
- Swamp Whip — 33%
- Slimy Saddle — 20%
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Royal Gel (when terra_curiopresent withoutconfluence)
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Skill (AI Behavior)
State machine with 3 states: Normal → Shrink → Enlarge → Normal loop.
Normal State:
- Jump toward player, speed scaled by health loss
- On damage: spawns Blue Slimes and Spiked Slimes based on HP loss (每掉1/TOTAL_SPLITS 分裂一波)
- Immune to suffocation damage
- Does not hurt player during Shrink/Enlarge transitions
Shrink State:
- Shrinks over
shrinkDurationticks - Teleports near a random player (expert: teleports to circle position; non-expert: teleports behind player's view)
- Spawns crown model entity at old position
Enlarge State:
- Expands back to max size
- Returns to Normal state
Expert Mode: at <50% HP, enters phase 2 with increased jump frequency.
TOTAL_SPLITSand speeds scale with difficulty (Normal/Expert/Master/FTW).
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Attributes
- Head: Health 54, Armor 4, Attack 11.5
- Segment: Health 50, Armor 6, Attack 4
- Base Move Speed: 0.5
- Turn Speed: 2
- Segment Count: 60 (configurable)
- Segment Interval: 2.8
- Proj Damage: 5
- Shoot Interval: 200 ticks
- XP: 30 per segment (60 body + head = 1830 total)
- Boss Bar Color: Purple
- No Physics: true
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Spawn
- Biome: any
- Summoning Item: Worm Food (worm_food)
- Dropped by Eater of Souls, Decayer, Devourer (5% chance)
- Registered in
TEBossSummonsItems.EATER_OF_WORLDS_SUMMONS
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Drops
- Iron Golem Staff — 100%
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Worm Scarf (when terra_curiopresent withoutconfluence)
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Skill (AI Behavior)
Multi-segment worm with FSM skill sequencing (
addSkills). All segments share health — total HP is the sum of all alive segments. When a segment dies, new head regenerates from the next alive segment.Skills:
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Wonder — Duration: 120 ticks
- Alternates between flying upward/downward around the target
- Selects a random position at distance
wanderPosRadiusfrom target - Moves slowly (speed 0.4) with low turn speed
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Direct — Duration: up to 300 ticks
- Locks onto target, accelerates to 1.1x speed (FTW: 1.5x)
- Ends when aligned (< 22.5°) and close (< ~4.5 blocks)
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Dash — Duration: 120 ticks
- Continuous forward movement
- Head fires projectiles every
shootIntervalticks (currently disabled)
On death:
- If all segments die: drops loot from main head
- Otherwise: each dead segment drops loot individually
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Wonder — Duration: 120 ticks
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Attributes
- Health: 552
- Armor: 14
- Attack: 14
- Move Speed: 0.3 (Phase 2: 0.5)
- Knockback Resistance: 50%
- XP: 2000
- Boss Bar Color: Yellow
- Minions: 20 Visual Neurons
- No Physics: true
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Spawn
- Biome: Crimson
- Summoning Item: Bloody Spine (bloody_spine)
- Dropped by Bloody Spore (20%), Blood Crawler/Crimera/etc (5%), Wandering Eye Fish (20%)
- Registered in
TEBossSummonsItems.BRAIN_OF_CTHULHU_SUMMONS
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Drops
- Iron Golem Staff — 100%
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Brain of Confusion (when terra_curiopresent withoutconfluence)
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Skill (AI Behavior)
FSM skill sequencing (
addSkills) with two phases.Phase 1 (Invulnerable):
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First Spawn — Duration: 50 ticks (trigger at 20)
- Spawns 20 VisualNeuron minions in a sphere around itself
- Rises upward slowly
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Stare — Duration: 200 ticks
- Circles target at distance 10, Y+5
- Minions attack target on interval (
minionsSummonInternal) - If no minions alive, immediately advances to phase 2
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Fade In/Out — Duration: 40 ticks each
- Teleports to a random sphere position around target
- Controls alpha fade visibility
Phase 2 (<50% HP or no minions):
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Switch — Duration: 15 ticks
- Plays opening animation
- Sets noPhysics, spawns 3 BrainFake decoys
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Stare — Duration: 40 ticks
- Moves along Bezier curve to target's side (distance 16)
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Dash — Duration: 30 ticks (trigger at 10)
- Dashes at target along Bezier curve with roar
- At <30% HP: increases dash count to 3
- Repeats dash
dashCounttimes, then returns to Fade
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Fade In/Out — Duration: 30/100 ticks
- Teleports and repositions around target
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First Spawn — Duration: 50 ticks (trigger at 20)
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Attributes
- Health: 1237
- Armor: 8
- Attack: 14
- XP: 1500
- Boss Bar Color: Yellow
- Summon Bee Interval: 10 ticks
- Shoot Proj Interval: 10 ticks
- Max Minions: 10
- Dash Speed Modifier: 2.0
- Angry Dash Speed Modifier: 1.5
- Dash Max Range: 15
- No Physics: true
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Spawn
- Biome: Jungle
- Summoning Item: Abeemination (abeemination)
- Dropped by Hornet (5% chance)
- Registered in
TEBossSummonsItems.QUEEN_BEE_SUMMONS
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Drops
- Bee Spawn Egg — 100%
- Honeyed Goggles — 20%
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Hive Pack (when terra_curiopresent withoutconfluence)
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Skill (AI Behavior)
FSM skill sequencing (
addSkills). Pattern: Idle → Summon Bee → Summon Proj → [Pre-dash × 4 → Dash × 4].Skills:
- First Spawn — Duration: 50 ticks
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Idle — Duration: 50 ticks
- Hovers toward target, maintains distance
- If target >
dashMaxRange, skips to dash phase
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Summon Bee — Duration: 60 ticks (trigger at 10)
- Hovers at Y+4 above target
- Spawns LittleHornet minions every
summonBeeInterval
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Summon Proj — Duration: 60 ticks (trigger at 10)
- Fires Bee Stinger projectiles (poison effect) every
summonProjInterval - <30% HP: early exit
- Fires Bee Stinger projectiles (poison effect) every
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Pre-dash Idle — Duration: 20 ticks
- Hover above target, align position
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Pre-dash — Duration: 15 ticks
- Stop movement, predict target direction, aim horizontally
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Dash — Duration: 50 ticks
- Dash horizontally at
dashSpeedModifier× move speed - If angry (outside Jungle biome): bonus speed
- Stop if past
dashMaxRange
- Dash horizontally at
Enrage: When outside Jungle biome, gains increased dash speed.
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Attributes
- Health: 3094
- Armor: 10
- Attack: 10.4
- Melee Damage: 10
- Range Damage: 10 (thrown ice)
- Attack Range: 10
- Thrown Ice Count: 20
- Black Hand Damage: 10
- XP: 1500
- Boss Bar Color: Red
- No Gravity: false (ground-based)
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Spawn
- Biome: Snow/Ice (夜晚)
- Summoning Item: Deer Thing (deer_thing)
- Registered in
TEBossSummonsItems.DEER_THING
- Registered in
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Drops
- (none defined — uses no loot table)
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Skill (AI Behavior)
Behavior Tree with shared flag controller.
Alert Phase:
- Roar — 10 ticks: play roar animation
- Roaring — 10 ticks: play roaring animation loop
Combat Phase (target within 20 blocks): 3. Move to Target — Approach within 7 blocks (max 30 ticks) 4. Ice Attack — 15 ticks:
- If horizontal distance ≥ attack range (10): Ranged — throws
thrownIceCountice projectiles at target - If target Y > Deerclops Y + 5: Black Hand — summons 4 Shadow Hand projectiles around target
- Otherwise: Melee — creates ice pillar eruption in cone toward target
Out of Combat: 5. Walk to Chest — Finds nearest chest, walks to it 6. Destroy Chest — Destroys chest (7 ticks animation), drops contents
Invulnerability: When target is > 20 blocks away, Deerclops is immune to all damage.
No Target: Random stroll.
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Attributes
- Health: 2288
- Armor: 10 (0 when both hands destroyed)
- Attack: 18.2
- Proj Damage: 6 (expert skulls)
- Shoot Cooldown: 20 ticks
- Acceleration: 0.07 / 0.1 / 0.1 / 0.16 (classic/expert/master/ftw)
- Max Speed: 0.7 / 1.0 / 1.0 / 2.0
- XP: 2000
- Boss Bar Color: White
- No Gravity: true
- Hands: 2 (left + right)
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Spawn
- Biome: any (夜晚)
- Summoning Item: Clothier Voodoo Doll (clothier_voodoo_doll)
- Dropped by Bones, Angry Bones, Cursed Skull, etc. (5% chance)
- Registered in
TEBossSummonsItems.SKELETRON_SUMMONS
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Drops
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Skeletron Hand drops:
- Bones (10-20) — 100%
- Iron Golem Staff — 100%
- Valor Yoyo — 100%
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Bone Glove (when terra_curiopresent withoutconfluence)
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Skeletron Hand drops:
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Skill (AI Behavior)
Vanilla-style Goal system with 3 goals.
1. Float Goal (default, night, phase < 267, not enraged)
- Maintains Y+5 above target
- Uses acceleration/max-speed physics with damping
- 30% chance of "crazy" mode: adds random target pull
- Randomly switches target between players
2. Spin Goal (enraged/day or phase ≥ 267)
- Charges directly at target
- Normal: speed = 0.2 (easy) / distance-based 0.22-0.48 (expert+)
- Enraged (daytime): speed = 1.0 (fastest)
- Losing hands increases speed
- Plays roar on activation
3. Shoot Skull Goal (expert+, <75% HP or hand lost, not spinning)
- Fires homing SkullProjectile at target every
shootCooldownticks - No hands → interval halved
- FTW: interval × 0.8
Hands: 2 SkeletronHand entities spawn at first spawn.
- While both hands alive: full armor
- Each hand lost: armor reduced, shoot speed increased
Enrage: Daytime → max speed +1.0 spin mode permanently. Also gives massive attack damage bonus (999 ADD_VALUE from LibAttributes).
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Attributes
- Health: 3096
- Armor: 6
- Attack: 39
- Base Move Speed: 0.125
- Phase 2 Multiplier: ×1.45
- Knockback Resistance: 999
- Boss Bar Color: Red
- No Physics: true, No Gravity: true
- Grid: 40 × 30 cells, spacing 15
- Eye/Mouth Count: procedurally generated (quadtree)
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Spawn
- Dimension: Nether
- Summoning Item: Guide Voodoo Doll (Wall) (guide_voodoo_doll_wall, max summon range 100/80)
- Dropped by Voodoo Demon (20% chance) — for Hill of Flesh
- Registered in
TEBossSummonsItems.WALL_OF_FLESH_SUMMONS
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Drops
- Netherite Sword Staff — 100%
- Flamarang — 100%
- On death: obsidian frame structure (9×9×9), or demonite/crimtane brick with
confluence
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Skill (AI Behavior)
Continuous horizontal wall that moves in one direction (N/E/S/W).
Structure:
- Body is a 40×30 grid of cells (spacing 15) containing Eyes, Mouths, and The Hungry
- Generated via quadtree algorithm with subdivision depth 6
- Eyes: 45% chance, Mouths: 40% chance, Hungry: 30% chance
- Extra mouths generated between vertically adjacent eyes
- Max 2 mouths and 4 eyes assigned to players at a time
Movement:
- Moves forward at 0.125 speed, aligns to cardinal direction
- Maintains height at grid center
- Phase 2 (<50% HP): speed × 1.45
- Removes blocks in a 9×9×9 area as it passes (replaces with obsidian/demonite frame)
Combat:
- Applies Horrified effect to players inside outer bounding box
- Eyes: fire projectiles at assigned player
- Mouths: deal contact damage to assigned player
- The Hungry: guardians that orbit and attack players; respawn at 40% chance on death
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summonCD= 1200 ticks
Despawn: Reaches finish line (2000 blocks) → kills all Horrified players → discards
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Attributes
- Head: Health 23333, Armor 2, Attack 35
- Segment: Health 23333, Armor 2, Attack 66 (head: 35)
- Probe: Health 100, Armor 10, Attack 12
- Base Move Speed: 1.0
- Turn Speed: 9
- Segment Count: 80
- Segment Interval: 3.2
- XP: 2000
- Boss Bar Color: Red
- No Physics: true, No Gravity: true
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Spawn
- Biome: any (夜晚)
- Summoning Item: Mechanical Worm (not yet implemented)
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Drops
- (none defined)
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Skill (AI Behavior)
Three-phase AI based on target Y height.
1. Underground Mode (target Y < 60)
- Head shell: closed
- No lasers, no probes
- Drill Charge: Track → Rev up (20 ticks, spinning + minecart sound) → Dash (30 ticks, 1.5× speed, poor turning) → Recovery (20 ticks)
- Body roll (spiral motion) during drill
2. Ground Mode (target Y 60–100)
- Lurk — Burrow 20 blocks underground, approach target
- Jump — Leap up at target with circular wander pattern
- Dive — 45 ticks cool-down, descend
3. Sky Mode (target Y > 100)
- Head shell: open
- Hover — Circle at Y+25 above target (60 ticks)
- Swoop — Attack from side position, laser volley enabled (60 ticks)
- Rush — Direct charge
- Barrel Roll — Random 720° roll (visual)
- Laser Volley — All probe segments fire at target every 80+random(40) ticks
Features:
- 80 segments with physics chain (snake-like movement)
- Probe segments fire lasers in sequence
- Half HP: texture variant change (damage visual)
- Block collision: particle effects + screen shake
- Immune to suffocation and fall damage
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Attributes (controller)
- TheTwins: Health 16770, Armor 0, Attack 0 (invisible controller)
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Attributes (Spazmatism — 魔焰眼)
- Health: 8970, Armor: 10, Attack: 22
- Move Speed: 1.5 (Phase 1) / 1.0 (Phase 2)
- Dash Speed: 1.0 (Phase 1) / 2.0 (Phase 2)
- Shoot: 5 shots, interval 20 (P1) / 33 shots, interval 3 (P2)
- Dash: 5 dashes, interval 10, duration 10
- Follow Distance: 7
- XP: 1500
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Attributes (Retinazer — 激光眼)
- Health: 7800, Armor: 10, Attack: 19
- Move Speed: 1.0 (both phases)
- Shoot: 5 shots, interval 20 (P1) / 6 shots, interval 20 (P2)
- Dash: 5 dashes, interval 10, duration 5, speed 1.5
- Follow Distance: 7
- XP: 1500
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Boss Bar Color: Red
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No summon item yet
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Drops
- (none defined)
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Skill (AI Behavior)
Two independent Behavior Tree AI entities sharing one boss bar (TheTwins controller).
Spazmatism (魔焰眼 — Cursed Flames):
Phase 1 (≥50% HP):
- Move — 50 ticks: follow target at distance 7, speed 1.5
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Shoot — Fire
shootCount1cursed flame projectiles atshootInterval1while hovering -
Dash —
dashCount1dashes at speeddashSpeed1, each preceded bydashInterval1ticks
Phase 2 (<50% HP): 4. Switch — Play switching animation (30 ticks total) 5. Move — Fly toward target, speed 1.0 6. Flame Breath — Continuous fire breath attack (particle cone + direct damage),
shootCount2ticks 7. Dash —dashCount2dashes at speeddashSpeed2Retinazer (激光眼 — Laser):
Phase 1:
- Move — Follow at distance 7, speed 1.0, Y+5 offset
- Shoot — Fire laser projectiles at target (only if within 20 blocks)
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Dash —
dashCount1dashes
Phase 2: 4. Switch — Play switching animation 5. Hover Shoot — Fly above target (Y+5), rapid fire 6. Parallel Shoot — Fire while hovering at distance 7 7. Rapid Fire — Double shot count at quarter interval
Combined:
- TheTwins controller manages the combined boss bar (total HP of both)
- When one dies, the other continues fighting
- When both die, TheTwins dies and drops loot
- No target: eyes drift toward each other
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Attributes
- Health: 10920
- Armor: 6
- Attack: 21
- Arms: 4 (SkeletronPrimePart)
- Resource Location:
skeletron_prime - Boss Bar Color: Red
- No Gravity: true
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Spawn
- Biome: any (夜晚)
- Summoning Item: (not yet implemented)
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Drops
- (none defined)
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Skill (AI Behavior)
Behavior Tree with shared flag controller.
Day Mode (Enraged):
- Spin flag activated
- +999 attack damage (one-hit kill)
- Continuous charge at target at speed 2.0
Night Mode (Normal):
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Phase 1 (Approach): 200 ticks — hover toward target with LerpTrack physics, slow down on alignment
- Uses SimpleTrack (π turn radius, 1.1 speed, 0.12 inertia, 2.5d drift, 0.3 lerp)
- Phase 2 (Spin): activates spin flag — charge at speed 0.8 for 50 ticks
- Continuous loop: approach → align → spin charge
Movement Physics:
- FlyingPathNavigation
- LerpTrack: smooth movement with angle-based speed control
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Attributes
- Health: 10920
- Armor: 36
- Attack: 26
- Move Speed: 0.1 / 0.2 / 0.2 (P1/P2/Enrage)
- Acceleration: 0.1
- Hook Range: 48, Hook Speed: 2
- Spike Ball Interval: 22–14 (P1–Enrage), Speed 0.85, Damage 18–42
- Seed Interval: 27–13, Speed 2.5, Damage 12–28
- Spore Interval: 27–13, Speed 2.5, Damage 12–28
- Tentacles: 8 (body) + 3 per hook × 3 hooks
- XP: 2000
- Boss Bar Color: Green
- No Gravity: true
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Spawn
- Biome: Underground Jungle
- Found naturally (Plantera's Bulb — not yet implemented as item)
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Drops
- (none defined)
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Skill (AI Behavior)
Four Goal-based AI components.
1. Move Goal:
- Accelerates toward target with limited speed
- Hook pull: when hooks are grabbed onto blocks, tension pulls body toward hook
- Each hook adds spring-like force when stretched beyond hook range
2. Hook Goal:
- Every 50 ticks: fires up to 3 hooks to find occluding blocks
- Uses line-of-sight raycast with 18 search angles (45° sweep × rotation)
- Cannot find block → enrage
- Every 50 ticks: retracts the furthest grabbed hook if 3 are active
3. Projectile Goal:
- Phase 1 (100%–50% HP): fires Seeds and Spike Balls, rate increases as HP drops
- Phase 2 (<50% HP): fires Spores only (homing), rate increases
- Enrage: fires all three at maximum rate
- Seed: direct fire toward target
- Spike Ball: bounces on surfaces
- Spore: homes toward target
4. Tentacle Goal:
- Phase 2 trigger: at 50% HP, spawns
tentacleCountSelftentacles on body andtentacleCountHookon each hook - Tentacles respawn after 5s × (alive tentacles + 1)
Enrage: Player goes outside hook range (48 blocks) → 200 ticks enrage with max fire rate.
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Attributes
- Health: 4624
- Armor: 20
- Attack: 32
- Turn Speed Base: 0.7
- Turn Speed Inertia: 0.2
- Boss Bar Color: Red
- No Physics: true
- Parts: Head, Body, Tail(×3), Wings(×2)
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Spawn
- Found naturally in The End
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Drops
- (none defined)
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Skill (AI Behavior)
Behavior Tree (
BTBossTwoStageRoot) with DragonMovement physics.Movement:
- DragonMovement: smooth flying with turn speed, inertia, and gravity control
- Position buffer (64 frames) for tail/head interpolation
Skills:
- Dash to Target — Continuously re-evaluate target position every 20 ticks, fly toward it
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Laser Attack — When aligned (angle < 30°) and close (distance < 20), fires laser from head dealing 5 magic damage + fire
- Laser range scales with activation time (EASE_IN_QUAD curve)
- Land Sweep — 10% chance: find landing position, land for 50 ticks (sweep), take off
- Dragon Fireball — Fire EntityType.DRAGON_FIREBALL at target
- Random Stroll — Wander to random air position
Damage:
- Head: 100% damage
- Body/Wings/Tail: 25% + min(damage, 1)
- Always hurts by player or ALWAYS_HURTS_ENDER_DRAGONS damage type
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Attributes
- Health: 3824
- Armor: 6
- Attack: 1 (base)
- Inner Radius: 14
- Outer Radius: 75
- Height: 100
- Fire Pillar Damage: 14–25 (scales with difficulty)
- Magic Damage Inner: 40, Outer: 40, Attach: 10
- R summon Leeches: 5–8, Flesh Slimes: 5–8, Fire Pillars: 5–8
- XP: 5000
- Boss Bar Color: Red
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Spawn
- Dimension: Nether
- Summoning Item: Guide Voodoo Doll (Hill) (guide_voodoo_doll_hill, max summon range 40/15)
- Dropped by Voodoo Demon (20% chance)
- Registered in
TEBossSummonsItems.HILL_OF_FLESH_SUMMONS
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Drops
- Netherite Sword Staff — 100%
- Flamarang — 100%
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Skill (AI Behavior)
Stationary circular wall structure with eyes and mouths.
Structure:
- 5 eyes + 5 mouths arranged on a ring
- Expands outward over 30 seconds from spawn
- Inner/outer radius determines damage zones
Combat Goals:
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Summon Leech — Summons Leech worms (BaseWorm) that chase players, max
summonLeechCount -
Summon Flesh Slime — Mouths spawn Flesh Slimes from each mouth position, max
summonFleshSlimeCount -
Generate Fire Pillar — Creates Lava Pillar projectiles at player positions, max
summonFirePillarCount - Magic Damage — Deals magic damage to players in inner/outer ring zones
Features:
- Eyes track and target players
- Mouths act as summoning points for Flesh Slimes
- Breakable blocks in path are destroyed
- Fire immune entity tag (
FLESH_ALLIANCE) for friendly-fire prevention
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Attributes
- Health: 9999
- Armor: 9999
- Attack: 9999 (passes armor)
- Speed: 0.8
- Boss Bar: none (hidden)
- No Gravity: true
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Spawn
- Structure: Dungeon
- Trigger: Enter dungeon before defeating Skeletron
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Drops
- (none — invincible, not meant to be killed)
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Skill (AI Behavior)
Extends Skeletron's SpinGoal behavior.
Combat:
- Spin charge at target at speed 0.8
- Always faces target
- Attack passes armor (
PASS_ARMORdamage type) - 50 tick attack delay between hits
Persistence:
- Despawns if no player within 100 blocks for 50 ticks
- Does not save (regenerated each time)
- Does not show boss bar or death message