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Whip_and_Tag_System
TheXu edited this page May 22, 2026
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1 revision
AI-generated — 2026-05-22
Whips are summoner weapons that apply a summon tag to enemies, causing your minions to deal bonus damage to tagged targets.
- Hit an enemy with a whip → enemy is tagged
- All your minions prioritize tagged targets
- Minions deal bonus mark damage on tagged targets via the
MARK_DAMAGEattribute
- Applied by whip hits and certain abilities
- +2 flat summon damage against the affected target
- Stacks with mark damage bonus
Each whip has:
- Damage — Base summon damage
- Mark Damage — Bonus damage applied through minions on tagged enemies
- Attack Speed — Swing speed modifier
- Cooldown — Ticks between hits on the same target
-
Range Factor — Range multiplier (scales with
WHIP_RANGEattribute)
minion_damage = baseDamage × (1 + owner.summon_damage) + owner.mark_damage + (tagged ? +2 : 0)
Where:
-
mark_damagecomes from theMARK_DAMAGEattribute -
+2is the Summon Focus effect when target is tagged -
summon_damageis the player'sSUMMON_DAMAGEmultiplier
- Max Level: I
- Effect: Chance to deal wide-area damage around the target
- Good for crowd control
Not whip-specific, but applies to whips via shared enchantability.
Whip swing animations are data-driven via whip_path_config. Datapacks can define:
-
path— The whip strike animation (keyframes) -
sweep_path— The sweep/hitbox animation (keyframes)
See Configuration Files for path format details.
- Applies to: Helmets
- Effect: +1 minion capacity per level
- Synergy: More minions = more whip tag damage output
See Whips for complete stats of all 13 whips.