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Whip_and_Tag_System

TheXu edited this page May 22, 2026 · 1 revision

AI-generated — 2026-05-22

Whip & Tag System (鞭子与标记系统)

Whips are summoner weapons that apply a summon tag to enemies, causing your minions to deal bonus damage to tagged targets.


Tag Mechanics

  1. Hit an enemy with a whip → enemy is tagged
  2. All your minions prioritize tagged targets
  3. Minions deal bonus mark damage on tagged targets via the MARK_DAMAGE attribute

Summon Focus Effect

  • Applied by whip hits and certain abilities
  • +2 flat summon damage against the affected target
  • Stacks with mark damage bonus

Whip Stats

Each whip has:

  • Damage — Base summon damage
  • Mark Damage — Bonus damage applied through minions on tagged enemies
  • Attack Speed — Swing speed modifier
  • Cooldown — Ticks between hits on the same target
  • Range Factor — Range multiplier (scales with WHIP_RANGE attribute)

Tag Damage Formula

minion_damage = baseDamage × (1 + owner.summon_damage) + owner.mark_damage + (tagged ? +2 : 0)

Where:

  • mark_damage comes from the MARK_DAMAGE attribute
  • +2 is the Summon Focus effect when target is tagged
  • summon_damage is the player's SUMMON_DAMAGE multiplier

Whip Enchantments

Whip Sweep

  • Max Level: I
  • Effect: Chance to deal wide-area damage around the target
  • Good for crowd control

Multi Boomerang

Not whip-specific, but applies to whips via shared enchantability.


Custom Whip Paths

Whip swing animations are data-driven via whip_path_config. Datapacks can define:

  • path — The whip strike animation (keyframes)
  • sweep_path — The sweep/hitbox animation (keyframes)

See Configuration Files for path format details.


Summoner's Pact Enchantment

  • Applies to: Helmets
  • Effect: +1 minion capacity per level
  • Synergy: More minions = more whip tag damage output

Full Whip List

See Whips for complete stats of all 13 whips.

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