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TheXu edited this page May 22, 2026 · 1 revision

AI-generated — 2026-05-22

Whips (鞭子)

Whips are summoner weapons that deal damage and apply a summon tag (mark damage). Minions prioritize tagged targets and deal bonus damage. Each whip has a unique range and attack speed.

Key stats:

  • Damage: base summon damage
  • Mark Damage: bonus damage applied to minion attacks on tagged targets
  • Attack Speed: modifier to base attack speed
  • Cooldown: ticks between hits on the same target
  • Range Factor: multiplier for whip range
Name Damage Mark Speed Cooldown Range Durability Special
Leather Whip (leather_whip) 10 1 0.5 15 0.9 200 Grants Strength on hit
Slub Whip (slub_whip) 8 1 0.2 15 0.5 300 Places bamboo blocks
Amethyst Whip (amethyst_whip) 12.5 1 0.5 15 0.8 700
Topaz Whip (topaz_whip) 12.5 1 0.5 15 0.8 700
Jade Whip (jade_whip) 12.6 1 0.5 15 0.8 900
Sapphire Whip (sapphire_whip) 12.6 1 0.5 15 0.8 720
Ruby Whip (ruby_whip) 12.7 1 0.5 15 0.8 760
Amber Whip (amber_whip) 12.7 1 0.5 15 0.8 740
Diamond Whip (diamond_whip) 12.8 1 0.5 15 0.8 1000
Swamp Whip (swamp_whip) 16 2 0.6 15 1.6 1200 Slowness, leaf particles
Snapthorn (snapthorn) 18 3 0.7 15 1.85 3600 Poison II, attack speed boost
Spinal Tap (spinal_tap) 29 4 0.8 13 1.6 3600
Firecracker (firecracker) 37 0 0.5 15 1.85 3600 Hellfire effect

Mechanics:

  • Left-click to swing; whip extends in an arc and retracts
  • Tag system: hit enemies are "tagged" — your minions prioritize them and deal bonus mark damage
  • Whip range scales with WHIP_RANGE attribute (from ConfluenceMagicLib)
  • Attack speed modifier affects swing speed
  • Status effects on hit (strength, slowness, poison, hellfire)
  • Some whips produce particles (leaves, etc.)

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