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Summonings
TheXu edited this page May 22, 2026
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1 revision
AI-generated — 2026-05-22
Summoned entities that assist players in combat. They cannot be attacked by players (canBeSeenAsEnemy = false), can only be removed via /kill or when their owner dies. Summoned via Summon Staves, consume summon slots (cost), and benefit from enchantments.
Common properties:
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Invulnerable (
isPickable = false,hurtonly acceptsGENERIC_KILL) - Fire immune
- No fall damage
- Follow owner, teleport when too far
- Auto-discard when owner dies
- PartEntity targeting (can attack multi-segment boss parts)
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Attributes
- Summon Item: Finch Staff (
finch_staff) - Cost: 1
- Summon Key: 2
- Flying: true (FlyingMoveControl)
- Follow Range: 32
- Move Speed: 0.7
- Attack Knocback: 0
- Summon Item: Finch Staff (
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Behavior
- Attack Goal: Hovers near target, aligns facing direction, then dashes in for contact damage
- Cooldown: 10 ticks between attacks
- Constant vertical oscillation (
sin(tickCount * 0.5) * 0.03) - Uses FlyingPathNavigation
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Attributes
- Summon Item: Slime Staff (
slime_staff) - Cost: 1
- Summon Key: 5
- Follow Range: 32
- Move Speed: 0.7
- Attack Knocback: 0
- Base Jump: 0.5, Enhance Jump: 1.0
- Summon Item: Slime Staff (
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Behavior
- Jump Attack Goal: Jumps toward target with slime physics, enhanced jump when target is above
- Keep Jumping Goal: When no target, continuously jumps toward owner
- Fly to Owner Goal: If distance > 25 blocks, flies (noPhysics) directly to owner
- Float Goal: Jumps when in water/lava
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Attributes
- Summon Item: Hornet Staff (
hornet_staff) - Cost: 1
- Summon Key: 8
- Flyer: true (extends
HornetwithFlyMonsterPrefab.BEE_BUILDER) - Follow Range: 84
- Move Speed: 0.7
- Summon Item: Hornet Staff (
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Behavior
- Ranged Attack: Fires Bee Stinger projectiles (poison II for 5s) at target
- Follows owner when no target
- Aiming: adjusts for PartEntity targets
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Attributes
- Summon Item: Sculk Wisp Staff (
sculk_wisp_staff) - Cost: 1
- Summon Key: 7
- Flyer: true
- Follow Range: 64
- Move Speed: 0.7
- Range: 30 blocks, Attack cooldown: 20 ticks
- Summon Item: Sculk Wisp Staff (
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Behavior
- Sonic Boom Attack: Fires sonic boom (Warden-style) at target
- Deals magic damage, applies strong knockback (
2.5 * (1 - KB resistance)) - Particle effect:
SONIC_BOOMline - Uses
FlyRangeAttackSummonMobbase
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Attributes
- Summon Item: Imp Staff (
imp_staff) - Cost: 1
- Summon Key: 14
- Flyer: true
- Follow Range: 84
- Move Speed: 0.7
- Attack cooldown: 20 ticks, Delay: 15 ticks
- Summon Item: Imp Staff (
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Behavior
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Ranged Attack: Fires
FIRE_IMP_PROJfireball projectiles at target - Uses
FlyRangeAttackSummonMobbase with fire projectile
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Ranged Attack: Fires
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Attributes
- Summon Item: Snow Flinx Staff (
snow_flinx_staff) - Cost: 1
- Summon Key: 7
- Ground-based (no gravity enabled)
- Follow Range: 32
- Move Speed: 0.7
- Summon Item: Snow Flinx Staff (
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Behavior
- Melee Attack: Approaches target, deals contact damage
- Jump Over Block: When close to target (< 5 blocks) and target is above, jumps up
- Dash: On successful hit, dashes toward target (20 tick cooldown)
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Attributes
- Summon Item: Iron Golem Staff (
iron_golem_staff) - Cost: 1
- Summon Key: 8
- Size: 1.5×3.0
- Follow Range: 32
- Move Speed: 0.8 (base 0.6 + 0.2 modifier)
- Summon Item: Iron Golem Staff (
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Behavior
- Melee Attack: Charges target, deals heavy knockback (vertical launch)
- Move Toward Target: Follows target at 0.9 speed within 32 blocks
- No friendly fire with owner
剑类召唤物围绕主人飞行,序列号决定排列位置。使用 OBB 碰撞箱进行攻击。
- Summon Item: Wooden Sword Staff (
summon_wooden_sword_staff) - Cost: 1, Key: 2
- RGB Color:
0x714C11 - Special Effect: Poison II for 5s
- Follow Range: 40, Move Speed: 1.5
- Summon Item: Stone Sword Staff (
summon_stone_sword_staff) - Cost: 1, Key: 3
- RGB Color:
0x8E9797 - Special Effect: Slowness II for 5s
- Follow Range: 40, Move Speed: 1.5
- Summon Item: Iron Sword Staff (
summon_iron_sword_staff) - Cost: 1, Key: 4
- RGB Color:
0xE6F0F3 - Special Effect: Heal 0.5 HP on hit
- Follow Range: 40, Move Speed: 1.5
- Summon Item: Golden Sword Staff (
summon_golden_sword_staff) - Cost: 1, Key: 5
- RGB Color:
0xE3D529 - Special Effect: Set target on fire
- Follow Range: 40, Move Speed: 1.5
- Summon Item: Diamond Sword Staff (
summon_diamond_sword_staff) - Cost: 1, Key: 6
- RGB Color:
0x17CFC1 - Special Effect: Frozen (冰冻)
- Follow Range: 40, Move Speed: 1.5
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Summon Item: Netherite Sword Staff (
summon_netherite_sword_staff) -
Cost: 1, Key: 7
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RGB Color:
0x8136D2 -
Special Effect: Hell Fire (地狱火)
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Follow Range: 40, Move Speed: 1.5
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Common Behavior (所有召唤剑):
- Follow Owner: Floats behind owner in a formation (sequence-based positioning), tilts down like a cape
- Auto-Attack: Aligns facing direction with target, accelerates to contact
- Slash Skill: Cooldown 150 ticks — flies above target, slashes down with +30% damage boost
- Trail Effect: Motion trail rendered behind the sword
- OBB collision with
inflate(10)for wide hit detection
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Attributes
- Summon Item: Terraprisma (
terraprisma) - Cost: 1
- Summon Key: 18
- RGB Color: Dynamically cycles between
#1FE6C0and#C67C28 - Follow Range: 40, Move Speed: 1.5
- Size scale: variable (up to 2× for X, 3× for Y)
- Summon Item: Terraprisma (
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Behavior
- All sword common behaviors plus:
- Slash Skill (cooldown 120): On hit, 25-50% chance to spin X-axis (2-5 full rotations) — more spins and scale boost
- Rotate Skill (cooldown 80): Z-axis spin (1080° in 10 ticks, +30% total damage), then 50% chance of Y-axis twirl (720° in 30 ticks) with Z 90° hold, 2× scale
- Dynamic Color: RGB smoothly oscillates between cyan and orange
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Light Source: Integrates with
veilmod for dynamic lighting (radius 17, intensity 0.01) - 2× scale during certain attacks
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Attributes
- Summon Item: Stardust Dragon Staff (
stardust_dragon_staff) - Cost: 1 per segment (min 1)
- Summon Key: 1 (unlimited merge)
- Follow Range: 40
- Move Speed: 1.5
- Turn Speed: 0.7 (combat) / 0.3 (wander)
- Segment Spacing: 0.55 blocks
- Parts: Head + segments (multi-part entity)
- Summon Item: Stardust Dragon Staff (
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Behavior
- Movement: DragonMovement physics (smooth turning, inertia, gravity control)
- Combat: Flies toward target's center-of-mass at speed 0.7
- Wander: Flies around owner at speed 0.3
- Segment Physics: Body follows head via path history buffer
- Merging Summon: Using staff again adds a segment to existing dragon instead of spawning new one
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Attributes
- Summon Item: Chester Staff (
chester_staff) - Cost: 1 (max 1)
- Size: 1×1
- Ground-based
- Summon Item: Chester Staff (
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Behavior
- Portable Chest: Right-click to open 27-slot inventory
- Global Storage: Opens bound global chest storage
- Block Chest Access: Can open specific block chests (bound blocks)
- Animation: Open/close animation on interaction
- Sleeping: Nighttime idle animation (daytime > 13000)
- Walking: Follows owner on ground
- Uses
SummonItem— only one Chester per player
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Attributes
- Summon Item: Wallet (
wallet) - Cost: 1 (max 1)
- Flying: true (FlyingMoveControl)
- Size: 1×1
- Summon Item: Wallet (
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Behavior
- Portable Piggy Bank: Same as Chester but flies
- Flying Follow: Hovers behind owner in the air
- Animation: Constant fly animation
- Only one Piggy Bank per player