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TheXu edited this page May 22, 2026 · 1 revision

AI-generated — 2026-05-22

Summonings

Summoned entities that assist players in combat. They cannot be attacked by players (canBeSeenAsEnemy = false), can only be removed via /kill or when their owner dies. Summoned via Summon Staves, consume summon slots (cost), and benefit from enchantments.

Common properties:

  • Invulnerable (isPickable = false, hurt only accepts GENERIC_KILL)
  • Fire immune
  • No fall damage
  • Follow owner, teleport when too far
  • Auto-discard when owner dies
  • PartEntity targeting (can attack multi-segment boss parts)

Combat Minions (战斗召唤物)

Finch (雀宝宝)

  • Attributes

    • Summon Item: Finch Staff (finch_staff)
    • Cost: 1
    • Summon Key: 2
    • Flying: true (FlyingMoveControl)
    • Follow Range: 32
    • Move Speed: 0.7
    • Attack Knocback: 0
  • Behavior

    • Attack Goal: Hovers near target, aligns facing direction, then dashes in for contact damage
    • Cooldown: 10 ticks between attacks
    • Constant vertical oscillation (sin(tickCount * 0.5) * 0.03)
    • Uses FlyingPathNavigation

Slime (史莱姆宝宝)

  • Attributes

    • Summon Item: Slime Staff (slime_staff)
    • Cost: 1
    • Summon Key: 5
    • Follow Range: 32
    • Move Speed: 0.7
    • Attack Knocback: 0
    • Base Jump: 0.5, Enhance Jump: 1.0
  • Behavior

    • Jump Attack Goal: Jumps toward target with slime physics, enhanced jump when target is above
    • Keep Jumping Goal: When no target, continuously jumps toward owner
    • Fly to Owner Goal: If distance > 25 blocks, flies (noPhysics) directly to owner
    • Float Goal: Jumps when in water/lava

Hornet (蜜蜂宝宝)

  • Attributes

    • Summon Item: Hornet Staff (hornet_staff)
    • Cost: 1
    • Summon Key: 8
    • Flyer: true (extends Hornet with FlyMonsterPrefab.BEE_BUILDER)
    • Follow Range: 84
    • Move Speed: 0.7
  • Behavior

    • Ranged Attack: Fires Bee Stinger projectiles (poison II for 5s) at target
    • Follows owner when no target
    • Aiming: adjusts for PartEntity targets

SculkWisp (幽匿鬼火)

  • Attributes

    • Summon Item: Sculk Wisp Staff (sculk_wisp_staff)
    • Cost: 1
    • Summon Key: 7
    • Flyer: true
    • Follow Range: 64
    • Move Speed: 0.7
    • Range: 30 blocks, Attack cooldown: 20 ticks
  • Behavior

    • Sonic Boom Attack: Fires sonic boom (Warden-style) at target
    • Deals magic damage, applies strong knockback (2.5 * (1 - KB resistance))
    • Particle effect: SONIC_BOOM line
    • Uses FlyRangeAttackSummonMob base

Imp (小鬼)

  • Attributes

    • Summon Item: Imp Staff (imp_staff)
    • Cost: 1
    • Summon Key: 14
    • Flyer: true
    • Follow Range: 84
    • Move Speed: 0.7
    • Attack cooldown: 20 ticks, Delay: 15 ticks
  • Behavior

    • Ranged Attack: Fires FIRE_IMP_PROJ fireball projectiles at target
    • Uses FlyRangeAttackSummonMob base with fire projectile

Snow Flinx (雪狐)

  • Attributes

    • Summon Item: Snow Flinx Staff (snow_flinx_staff)
    • Cost: 1
    • Summon Key: 7
    • Ground-based (no gravity enabled)
    • Follow Range: 32
    • Move Speed: 0.7
  • Behavior

    • Melee Attack: Approaches target, deals contact damage
    • Jump Over Block: When close to target (< 5 blocks) and target is above, jumps up
    • Dash: On successful hit, dashes toward target (20 tick cooldown)

Iron Golem (铁傀儡)

  • Attributes

    • Summon Item: Iron Golem Staff (iron_golem_staff)
    • Cost: 1
    • Summon Key: 8
    • Size: 1.5×3.0
    • Follow Range: 32
    • Move Speed: 0.8 (base 0.6 + 0.2 modifier)
  • Behavior

    • Melee Attack: Charges target, deals heavy knockback (vertical launch)
    • Move Toward Target: Follows target at 0.9 speed within 32 blocks
    • No friendly fire with owner

Summon Swords (召唤剑)

剑类召唤物围绕主人飞行,序列号决定排列位置。使用 OBB 碰撞箱进行攻击。

Wooden Sword (木剑)

  • Summon Item: Wooden Sword Staff (summon_wooden_sword_staff)
  • Cost: 1, Key: 2
  • RGB Color: 0x714C11
  • Special Effect: Poison II for 5s
  • Follow Range: 40, Move Speed: 1.5

Stone Sword (石剑)

  • Summon Item: Stone Sword Staff (summon_stone_sword_staff)
  • Cost: 1, Key: 3
  • RGB Color: 0x8E9797
  • Special Effect: Slowness II for 5s
  • Follow Range: 40, Move Speed: 1.5

Iron Sword (铁剑)

  • Summon Item: Iron Sword Staff (summon_iron_sword_staff)
  • Cost: 1, Key: 4
  • RGB Color: 0xE6F0F3
  • Special Effect: Heal 0.5 HP on hit
  • Follow Range: 40, Move Speed: 1.5

Golden Sword (金剑)

  • Summon Item: Golden Sword Staff (summon_golden_sword_staff)
  • Cost: 1, Key: 5
  • RGB Color: 0xE3D529
  • Special Effect: Set target on fire
  • Follow Range: 40, Move Speed: 1.5

Diamond Sword (钻石剑)

  • Summon Item: Diamond Sword Staff (summon_diamond_sword_staff)
  • Cost: 1, Key: 6
  • RGB Color: 0x17CFC1
  • Special Effect: Frozen (冰冻)
  • Follow Range: 40, Move Speed: 1.5

Netherite Sword (下界合金剑)

  • Summon Item: Netherite Sword Staff (summon_netherite_sword_staff)

  • Cost: 1, Key: 7

  • RGB Color: 0x8136D2

  • Special Effect: Hell Fire (地狱火)

  • Follow Range: 40, Move Speed: 1.5

  • Common Behavior (所有召唤剑):

    • Follow Owner: Floats behind owner in a formation (sequence-based positioning), tilts down like a cape
    • Auto-Attack: Aligns facing direction with target, accelerates to contact
    • Slash Skill: Cooldown 150 ticks — flies above target, slashes down with +30% damage boost
    • Trail Effect: Motion trail rendered behind the sword
    • OBB collision with inflate(10) for wide hit detection

Terraprisma (泰拉棱镜)

  • Attributes

    • Summon Item: Terraprisma (terraprisma)
    • Cost: 1
    • Summon Key: 18
    • RGB Color: Dynamically cycles between #1FE6C0 and #C67C28
    • Follow Range: 40, Move Speed: 1.5
    • Size scale: variable (up to 2× for X, 3× for Y)
  • Behavior

    • All sword common behaviors plus:
    • Slash Skill (cooldown 120): On hit, 25-50% chance to spin X-axis (2-5 full rotations) — more spins and scale boost
    • Rotate Skill (cooldown 80): Z-axis spin (1080° in 10 ticks, +30% total damage), then 50% chance of Y-axis twirl (720° in 30 ticks) with Z 90° hold, 2× scale
    • Dynamic Color: RGB smoothly oscillates between cyan and orange
    • Light Source: Integrates with veil mod for dynamic lighting (radius 17, intensity 0.01)
    • 2× scale during certain attacks

Stardust Dragon (星尘龙)

  • Attributes

    • Summon Item: Stardust Dragon Staff (stardust_dragon_staff)
    • Cost: 1 per segment (min 1)
    • Summon Key: 1 (unlimited merge)
    • Follow Range: 40
    • Move Speed: 1.5
    • Turn Speed: 0.7 (combat) / 0.3 (wander)
    • Segment Spacing: 0.55 blocks
    • Parts: Head + segments (multi-part entity)
  • Behavior

    • Movement: DragonMovement physics (smooth turning, inertia, gravity control)
    • Combat: Flies toward target's center-of-mass at speed 0.7
    • Wander: Flies around owner at speed 0.3
    • Segment Physics: Body follows head via path history buffer
    • Merging Summon: Using staff again adds a segment to existing dragon instead of spawning new one

Utility Summons (功能召唤物)

Chester (切斯特 / 便携箱子)

  • Attributes

    • Summon Item: Chester Staff (chester_staff)
    • Cost: 1 (max 1)
    • Size: 1×1
    • Ground-based
  • Behavior

    • Portable Chest: Right-click to open 27-slot inventory
    • Global Storage: Opens bound global chest storage
    • Block Chest Access: Can open specific block chests (bound blocks)
    • Animation: Open/close animation on interaction
    • Sleeping: Nighttime idle animation (daytime > 13000)
    • Walking: Follows owner on ground
    • Uses SummonItem — only one Chester per player

Piggy Bank (飞猪存钱罐)

  • Attributes

    • Summon Item: Wallet (wallet)
    • Cost: 1 (max 1)
    • Flying: true (FlyingMoveControl)
    • Size: 1×1
  • Behavior

    • Portable Piggy Bank: Same as Chester but flies
    • Flying Follow: Hovers behind owner in the air
    • Animation: Constant fly animation
    • Only one Piggy Bank per player

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