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Boomerangs
TheXu edited this page May 22, 2026
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1 revision
AI-generated — 2026-05-22
Boomerangs are thrown ranged weapons that fly forward and return to the player. Multi-boomerangs can have multiple projectiles active at once.
Key stats per boomerang:
- Damage: per hit
- Forward Tick: how long the boomerang flies before returning (ticks)
- Speed Factor: flight speed multiplier (forward / return)
- Durability: number of uses before break
| Name | Damage | Forward | Speed (Fwd/Back) | Durability | Range | Special Effect |
|---|---|---|---|---|---|---|
Wood Boomerang (wood_boomerang) |
3.8 | — | — | 100 | Short | — |
Enchanted Boomerang (enchanted_boomerang) |
6.6 | 15 | 1.55/1.55 | 300 | Medium | Glowing (luminance 5) |
Shroomerang (shroomerang) |
8.6 | 15 | 1.55/1.55 | 500 | Medium | Glowing (luminance 5) |
Ice Boomerang (ice_boomerang) |
8.3 | 16 | 1.6/1.6 | 500 | Medium | Frostburn (50% chance, 3s), snow particles |
Trimarang (trimarang) |
8.3×3 | 17 | 1.85/1.85 | 1000 | Medium | 3 simultaneous, cooldown 10 |
Combat Wrench (combat_wrench) |
9.0 | 10 | 3.0/1.85 | 1500 | Medium | — |
Flamarang (flamarang) |
20.3 | 18 | 1.85/1.85 | 1500 | Long | Hellfire, fire particles |
BeiDou Boomerang (bei_dou_boomerang) |
5×4 | 40 | 3.0/3.0 | — | Long | 4 projectiles, 7 penetration, special hit effect |
Developer Boomerang (developer_boomerang) |
9999 | 50 | 2.0/2.0 | — | Very Long | 10 projectiles, unbreakable, penetrates, no cooldown |
Mechanics:
- Left-click to throw; boomerang flies forward, then returns
- Normal: must wait for return before next throw
- Multi (Trimarang, BeiDou, Developer): multiple active at once with cooldown
- Can be enchanted with Multi Boomerang enchant for extra projectiles
- Status effects on hit (frostburn, hellfire, etc.)
- Custom particle trails (snow, fire, colored dust)