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TheXu edited this page May 22, 2026 · 1 revision

AI-generated — 2026-05-22

Boomerangs (回旋镖)

Boomerangs are thrown ranged weapons that fly forward and return to the player. Multi-boomerangs can have multiple projectiles active at once.

Key stats per boomerang:

  • Damage: per hit
  • Forward Tick: how long the boomerang flies before returning (ticks)
  • Speed Factor: flight speed multiplier (forward / return)
  • Durability: number of uses before break
Name Damage Forward Speed (Fwd/Back) Durability Range Special Effect
Wood Boomerang (wood_boomerang) 3.8 100 Short
Enchanted Boomerang (enchanted_boomerang) 6.6 15 1.55/1.55 300 Medium Glowing (luminance 5)
Shroomerang (shroomerang) 8.6 15 1.55/1.55 500 Medium Glowing (luminance 5)
Ice Boomerang (ice_boomerang) 8.3 16 1.6/1.6 500 Medium Frostburn (50% chance, 3s), snow particles
Trimarang (trimarang) 8.3×3 17 1.85/1.85 1000 Medium 3 simultaneous, cooldown 10
Combat Wrench (combat_wrench) 9.0 10 3.0/1.85 1500 Medium
Flamarang (flamarang) 20.3 18 1.85/1.85 1500 Long Hellfire, fire particles
BeiDou Boomerang (bei_dou_boomerang) 5×4 40 3.0/3.0 Long 4 projectiles, 7 penetration, special hit effect
Developer Boomerang (developer_boomerang) 9999 50 2.0/2.0 Very Long 10 projectiles, unbreakable, penetrates, no cooldown

Mechanics:

  • Left-click to throw; boomerang flies forward, then returns
  • Normal: must wait for return before next throw
  • Multi (Trimarang, BeiDou, Developer): multiple active at once with cooldown
  • Can be enchanted with Multi Boomerang enchant for extra projectiles
  • Status effects on hit (frostburn, hellfire, etc.)
  • Custom particle trails (snow, fire, colored dust)

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