You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Ilia Petrov-Komotskii edited this page Oct 13, 2026
·
5 revisions
Scene components under Add Component → Mane Tools.
Position followers
Both follow a Transform target every Update.
PositionFollowerSimple — Speed is a catch-up factor (0 = stay, 1 = snap this frame). Vector3.Lerp.
PositionFollowerByDistance — catch-up from an DistanceCurve sampled by world distance (X = distance, Y = factor). 0 stays, 1 snaps this frame. Values in between are frame-rate compensated around 60 fps, not passed straight to Lerp.
StateSyncComponent
Mirrors this object's enabled state onto a list of GameObjects. Null list and missing entries are skipped.
StateChangeDetector
Raises OnStateChanged with (GameObject, State) on enable, disable, and destroy. States are Enabled, Disabled, and Destroyed.