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Editor Tools

Ilia Petrov-Komotskii edited this page Sep 24, 2026 · 7 revisions

Editor Tools

Menus, overlay, and editor-only helpers. Most of this has no runtime types.

Scene View overlay

Mane Tools overlay on the Scene View toolbar. Includes Children Transform Freeze: while enabled, moving a parent keeps active children in world space.

Screenshot: overlay-freeze.png — overlay toggle on, parent moved, children still in place. Host at https://raw.githubusercontent.com/wiki/ManeFunction/ManeTools-Unity/overlay-freeze.png.

Screenshot

Edit → Take Game Screenshot (F10), or from code:

using Mane.Unity.Editor;

Screenshot.Capture();                    // desktop, timestamped PNG
Screenshot.Capture("/path/to/folder");   // folder or file path

Empty / invalid path falls back to the desktop. Console logs the written path.

Reference finders

  • GameObject / Assets → Mane Tools → Check Missed Components — missing scripts and broken refs on the selection, prefab, or scene.
  • Assets → Mane Tools → Search for References — project only, or project + packages.

Results go to the Console.

Other menus

Action Where
Color Picker Window → Mane Tools → Color Picker (Ctrl/Cmd+Alt+C)
Enable / disable selected GameObject Edit, hotkey F6 (F4 is Search)
Clear Console Edit, F8
Unload scene / Remove scene / Reopen scene File (Ctrl/Cmd+W, Ctrl/Cmd+Shift+W, Ctrl/Cmd+T)
Bake RectTransform to anchors RectTransform context menu
Apply prefab changes GameObject → Prefab (transform-safe variants included)
Force Reserialise Asset(s) / Force Reserialize All Assets Assets → Mane Tools

EditorDebug.Log / LogWarning / LogError compile away outside the Editor, so shared runtime code can log without player spam.

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