Repository navigation
Editor Tools
Ilia Petrov-Komotskii edited this page Sep 24, 2026
·
7 revisions
Menus, overlay, and editor-only helpers. Most of this has no runtime types.
Mane Tools overlay on the Scene View toolbar. Includes Children Transform Freeze: while enabled, moving a parent keeps active children in world space.
Screenshot:
overlay-freeze.png— overlay toggle on, parent moved, children still in place. Host athttps://raw.githubusercontent.com/wiki/ManeFunction/ManeTools-Unity/overlay-freeze.png.
Edit → Take Game Screenshot (F10), or from code:
using Mane.Unity.Editor;
Screenshot.Capture(); // desktop, timestamped PNG
Screenshot.Capture("/path/to/folder"); // folder or file pathEmpty / invalid path falls back to the desktop. Console logs the written path.
- GameObject / Assets → Mane Tools → Check Missed Components — missing scripts and broken refs on the selection, prefab, or scene.
- Assets → Mane Tools → Search for References — project only, or project + packages.
Results go to the Console.
| Action | Where |
|---|---|
| Color Picker |
Window → Mane Tools → Color Picker (Ctrl/Cmd+Alt+C) |
| Enable / disable selected GameObject | Edit, hotkey F6 (F4 is Search) |
| Clear Console | Edit, F8 |
| Unload scene / Remove scene / Reopen scene |
File (Ctrl/Cmd+W, Ctrl/Cmd+Shift+W, Ctrl/Cmd+T) |
| Bake RectTransform to anchors | RectTransform context menu |
| Apply prefab changes | GameObject → Prefab (transform-safe variants included) |
| Force Reserialise Asset(s) / Force Reserialize All Assets | Assets → Mane Tools |
EditorDebug.Log / LogWarning / LogError compile away outside the Editor, so shared runtime code can log without player spam.
openupm add com.manefunction.tools-unity