v0.46.0 Release Candidate 1
Pre-release
Pre-release
- PR #1331: Infantry with "forest ranger" SPA is no longer able to move through woods for free.
- Issue #1356: Partial Wing won't work on Ultralight Battlemech.
- PR #1359, 1364, 1365: Multiple fixes preventing bot freezes in "edge" cases
- Issue #1353: Battle Armor Heavy Flamer only raise 2 heat per hit
- Issue #1297: LRM5 smoke rounds says 'heavy smoke' on the report.
- Issue #1090: VGL Unable to Fire - Out of Arc
- Issue #1375: Heat damage not correctly applied to all unit types
- PR #1385: Lack of deployment zone for entity no longer causes deployment turn to be ignored when loading MUL.
- PR #1389: Adding units mid game (via rat/mul) to an observer player is no longer possible as it causes the game to lock up
- MegaMekLab Issue #314: Fixed availability ratings for inner sphere LMG and ammo
- Issue #1249: Industrial TSM now applies 2x damage to appropriate melee attacks
- Issue #1352: Changing Planetary Conditions prior to starting a new game causes a -40C without input
- Issue #1400: Fleeing while carrying a non-existent mechwarrior no longer causes a soft-lock
- Data: Corsair fighter once again shows proper sprite
- Issue #1407: Attacks on transported battle armor no longer cause soft lock
- PR #1412: Switch to XStream's ID_REFERENCES mode for save games, shrinking their size considerably.
- PR #1414: Fix for edge case in BV calculations when two different weapons have almost identical BVs