Skip to content

v0.46.0 Release Candidate 1

Pre-release
Pre-release

Choose a tag to compare

@neoancient neoancient released this 23 Jul 03:14
  • PR #1331: Infantry with "forest ranger" SPA is no longer able to move through woods for free.
  • Issue #1356: Partial Wing won't work on Ultralight Battlemech.
  • PR #1359, 1364, 1365: Multiple fixes preventing bot freezes in "edge" cases
  • Issue #1353: Battle Armor Heavy Flamer only raise 2 heat per hit
  • Issue #1297: LRM5 smoke rounds says 'heavy smoke' on the report.
  • Issue #1090: VGL Unable to Fire - Out of Arc
  • Issue #1375: Heat damage not correctly applied to all unit types
  • PR #1385: Lack of deployment zone for entity no longer causes deployment turn to be ignored when loading MUL.
  • PR #1389: Adding units mid game (via rat/mul) to an observer player is no longer possible as it causes the game to lock up
  • MegaMekLab Issue #314: Fixed availability ratings for inner sphere LMG and ammo
  • Issue #1249: Industrial TSM now applies 2x damage to appropriate melee attacks
  • Issue #1352: Changing Planetary Conditions prior to starting a new game causes a -40C without input
  • Issue #1400: Fleeing while carrying a non-existent mechwarrior no longer causes a soft-lock
  • Data: Corsair fighter once again shows proper sprite
  • Issue #1407: Attacks on transported battle armor no longer cause soft lock
  • PR #1412: Switch to XStream's ID_REFERENCES mode for save games, shrinking their size considerably.
  • PR #1414: Fix for edge case in BV calculations when two different weapons have almost identical BVs