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Configuration and Recipes
Edit config/basepower.cfg with the game/server stopped, then restart. Old poweradvantage.cfg is copied only if no new configuration exists.
options.recipe_mode governs all three mods:
| Mode | Effect |
|---|---|
NORMAL |
Default ordinary progression, simpler parts and some iron alternatives. |
TECH_PROGRESSION |
Rods, plates and more involved electronics; disables Base Metals' strong-hammer shortcut. |
APOCALYPTIC |
Some key parts have no ordinary crafting recipe; salvage and registered villager trades matter. |
1.10.2 has no later recipe book or recipe-unlock advancements. Use the crafting grid or a compatible recipe viewer. Server recipes win.
Rows run top to bottom; dot means empty. Keys such as plateSteel are Ore Dictionary materials.
| Output | Pattern | Key |
|---|---|---|
| Four sprockets, Normal | .s./sxs/.s. |
s=steel ingot, x=wooden stick or registered rod |
| Six fluid pipes, Normal | mmm/.../mmm |
Iron or copper ingots; Tech uses iron |
| Five conveyors | sss/ghg/sss |
s=steel plate, g=sprocket, h=hopper
|
| Steel frame | bbb/b.b/bbb |
Steel bars |
| Portable tank | ppp/pfp/ppp |
p=plastic ingot, f=pipe
|
| Metal tank | sss/sfs/sss |
Steel ingots, iron alternative in Normal; f=pipe
|
| Drain | .b./sfs/ppp |
b=bars, s=steel plate, f=steel frame, p=pipe
|
| Discharge | ppp/sfs/.b. |
Same keys |
| Fuelled still | bpb/.f. |
b=bucket, p=pipe, f=furnace
|
| Fluid switch | .l./pfp |
l=lever, p=pipe, f=steel frame
|
Filter patterns. Tech sprockets use rods, with bronze-nugget fallback only if the rod entry is empty. Apocalyptic pipes yield three and accept iron, copper or lead.
| Category/key | Default |
|---|---|
options.plastic_equals_rubber |
true |
options.treasure_chest_loot_factor |
0.5; integration factor, not guaranteed chest probability |
recipes.distiller_recipes |
Semicolon-separated, e.g. 2*crude_oil->1*refined_oil
|
compatibility.additional_crude_oil_fluid_aliases |
Empty; append semicolon-separated registered names |
Other Power Mods.use_other_fluids |
false |
Other Power Mods.RF_conversions |
steam=8;electricity=0.25;quantum=8 RF/internal unit |
Other Power Mods.TechReborn_conversions |
electricity=0.25 EU/internal unit |
Only existing fluids form valid recipes. Explicit recipes beat automatic crude defaults. Test changes on a copy.
Exact current recipe source | Survival-progression checks and limits
Minecraft 1.10.2 works manual. Continuing DrCyano's Power Advantage. basePower | baseSteam | baseElectric | Report a problem