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Configuration and Recipes

JohnBraham edited this page Nov 2, 2026 · 1 revision

Configuration And Recipes

Edit config/basepower.cfg with the game/server stopped, then restart. Old poweradvantage.cfg is copied only if no new configuration exists.

Shared Recipe Mode

options.recipe_mode governs all three mods:

Mode Effect
NORMAL Default ordinary progression, simpler parts and some iron alternatives.
TECH_PROGRESSION Rods, plates and more involved electronics; disables Base Metals' strong-hammer shortcut.
APOCALYPTIC Some key parts have no ordinary crafting recipe; salvage and registered villager trades matter.

1.10.2 has no later recipe book or recipe-unlock advancements. Use the crafting grid or a compatible recipe viewer. Server recipes win.

Essential Patterns

Rows run top to bottom; dot means empty. Keys such as plateSteel are Ore Dictionary materials.

Output Pattern Key
Four sprockets, Normal .s./sxs/.s. s=steel ingot, x=wooden stick or registered rod
Six fluid pipes, Normal mmm/.../mmm Iron or copper ingots; Tech uses iron
Five conveyors sss/ghg/sss s=steel plate, g=sprocket, h=hopper
Steel frame bbb/b.b/bbb Steel bars
Portable tank ppp/pfp/ppp p=plastic ingot, f=pipe
Metal tank sss/sfs/sss Steel ingots, iron alternative in Normal; f=pipe
Drain .b./sfs/ppp b=bars, s=steel plate, f=steel frame, p=pipe
Discharge ppp/sfs/.b. Same keys
Fuelled still bpb/.f. b=bucket, p=pipe, f=furnace
Fluid switch .l./pfp l=lever, p=pipe, f=steel frame

Filter patterns. Tech sprockets use rods, with bronze-nugget fallback only if the rod entry is empty. Apocalyptic pipes yield three and accept iron, copper or lead.

Other Settings

Category/key Default
options.plastic_equals_rubber true
options.treasure_chest_loot_factor 0.5; integration factor, not guaranteed chest probability
recipes.distiller_recipes Semicolon-separated, e.g. 2*crude_oil->1*refined_oil
compatibility.additional_crude_oil_fluid_aliases Empty; append semicolon-separated registered names
Other Power Mods.use_other_fluids false
Other Power Mods.RF_conversions steam=8;electricity=0.25;quantum=8 RF/internal unit
Other Power Mods.TechReborn_conversions electricity=0.25 EU/internal unit

Only existing fluids form valid recipes. Explicit recipes beat automatic crude defaults. Test changes on a copy.

Exact current recipe source | Survival-progression checks and limits

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