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Fluid Handling
Pipefitter's instruction: Identify the fluid, provide a receiver, then open the line.
Use general-fluid pipe, not steam or electric conduit. Compatible machines can connect face-to-face. Distribution runs every eight game ticks; pipe length causes no pressure loss. A fluid switch conducts without redstone and disconnects when powered.
| Equipment | Capacity | Service |
|---|---|---|
| Drain | 1,000 mB | Collect source blocks above or drain compatible adjacent handlers. |
| Discharge | 1,000 mB | Fill compatible handlers or place fluid in the world below. |
| Portable tank | 4,000 mB | Retains fluid in its dropped item when broken. |
| Metal tank | 10,000 mB | Fixed store; breaking it does not retain fluid. |
| Distillation furnace | 1,000 mB input and output each | Solid-fuel fluid processing. |
One bucket is 1,000 mB. Use separate water, crude and refined-oil mains rather than assuming unlike fluids mix.
Place a drain below a source block, then pipe to storage. It searches upward and horizontally through matching fluid for up to 32 steps. Mere flowing fluid is not a collectable source.
The discharge searches downward/horizontally or services a handler. Some fluids have no placeable block. Enclose lava and oil before admission.

DrCyano's original drain demonstration; credits.
Leave the metal tank's pattern slot empty initially. A filled container selects the accepted fluid without being consumed. An old water pattern can prevent oil filling. Empty fixed tanks before breaking them; use a portable tank for moving stored fluid. Placed contents should survive a full game restart.
Supply input fluid, solid furnace fuel and output room. Default duty is 2 mB crude to 1 mB refined oil: one bucket makes 500 mB product. This ratio explains the reduced output volume.
Registered crude_oil, mineralogy_crude_oil and legacy oil get this default when no explicit recipe already handles them. Check both tank readings and keep product routing separate. baseSteam/baseElectric distillers use the common recipes with their own power; the plastic refinery is a different process.
External Forge handlers are connected through automatically managed pipe terminals; fluid_pipe_terminal is not an extra player part. Current still capability insertion feeds the input tank; historical output-routing faults are repaired, not installation advice.
Commission with known amounts, empty/full/wrong-fluid receivers and a complete process restart. Count all machine tanks and allow for processing ratios.
Minecraft 1.10.2 works manual. Continuing DrCyano's Power Advantage. basePower | baseSteam | baseElectric | Report a problem