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Muskets
The musket is optional equipment, not a steam-network machine. It uses steel and wood and repairs with steel ingots. A black-powder cartridge is crafted vertically from lead nugget, gunpowder and paper.
Hold use to load, then fire the loaded weapon. The loading state is stored on the item. Default reload is 100 ticks (five seconds at 20 TPS), base shot damage 20, range 64. Server configuration can change damage/reload or disable crafting. Apocalyptic mode has no normal musket recipe.
| Enchantment | Levels | Effect |
|---|---|---|
| Rapid Reload | I | Immediate reload when ammunition is available. |
| Powderless | I | No cartridge consumed for firing/reloading. |
| High Explosive | I-V | Explosion strength 0.75 * level, nearby living entities ignited for level seconds. |
| Recoil | I-V | Backward kick proportional to level. |
Registry keys intentionally remain steamadvantage:rapid_reload, steamadvantage:powderless, steamadvantage:high_explosive and steamadvantage:recoil to preserve old enchantments. The weapon/items themselves use the new base identities.
Commission in a contained range. Explosions, fire, recoil and other players are real hazards; do not use another player as a test target without consent. Item-state persistence is not a substitute for checking the actual loading/firing interaction in your client.
Minecraft 1.10.2 boiler-house handbook. Continuing DrCyano's Steam Advantage. basePower | baseSteam | baseElectric | Report a problem