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Pumps and Elevators

JohnBraham edited this page Nov 2, 2026 · 1 revision

Pumps And Elevators

Steam Pump

Place the pump above the fluid with a clear downward shaft. It creates and manages its own pump-pipe helper. Connect steam and a fluid-output route with spare capacity.

Property Value
Steam buffer 300
Internal fluid tank 1,000 mB
Pipe-section cost 5 steam
Vertical lift cost 1 steam per unit
Collection base cost 32 steam
Search batch / intervals Up to 125 positions; 32/11 ticks

The pump collects actual world sources; success is measured by source removal and stored output. An empty/blocked target is not proof of pumping. Fluid, extension, target and steam should survive restart. The current reader restores Tank, with old TankOut fallback; its previous empty-on-reload fault is repaired.

basesteam:pump_pipe_steam is a managed helper, not ordinary player pipework. Avoid removing helpers independently of their parent machine.

Steam Elevator

Build a clear vertical shaft above the controller. The generated platform stops two blocks below an obstruction/ceiling for passenger headroom. Maximum travel is 16 blocks; steam buffer 64, movement cost 32.

Choose direction in the GUI and use redstone to trigger movement. Prove up/down operation with a clear shaft before adding walls, doorways or passengers. Direction, energy and managed platform state should recover after reload.

basesteam:platform is the elevator's helper, not a separately crafted lift. Use safe access and a fall barrier when commissioning.

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