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Base Game Room Modifier Reference
- RoomStateAddEffectOnUnitDeath
- RoomStateAddEffectPostCombatModifier
- RoomStateAddEffectPreCombatModifier
- RoomStateAddStatusEffectOnStatusApplied
- RoomStateBuffModifier
- RoomStateCapacityModifier
- RoomStateConduitModifier
- RoomStateCorruptionModifier
- RoomStateDamageAllPostCombatModifier
- RoomStateDamageCostModifier
- RoomStateDrawRandomConsumedCardsPreCombatModifier
- RoomStateEmberForCostModifier
- RoomStateEnergyModifier
- RoomStateEquipmentCostModifier
- RoomStateFirstSpellCostModifier
- RoomStateForgePointsForCostModifier
- RoomStateForgeUpgradeModifier
- RoomStateFriendlyDamageMultiplierModifier
- RoomStateFriendlyDamagePerCorruptionModifier
- RoomStateHandSizeModifier
- RoomStateHealCostModifier
- RoomStateHivemindKillerModifier
- RoomStateHivemindModifier
- RoomStateMagicalPowerModifier
- RoomStateModifyTriggerCount
- RoomStateNewMoonAlwaysActiveModifier
- RoomStatePyreAttackHealthModifier
- RoomStateRecastSpellModifier
- RoomStateRegenModifier
- RoomStateRoomCostModifier
- RoomStateSelfDamagePerCorruptionModifier
- RoomStateSelfDamagePerGoldModifier
- RoomStateSelfDamagePerMagicPowerModifier
- RoomStateSelfDamagePerMissingHp
- RoomStateSelfDamagePerStatusEffectStack
- RoomStateSelfDamageWhenCorruptionModifier
- RoomStateSentryAttackModifier
- RoomStateSpawnUnitOnUnitSpawnModifier
- RoomStateSpellCostModifier
- RoomStateSpikesDamageModifier
- RoomStateStatusEffectDamageModifier
- RoomStateStatusEffectOnSpawnModifier
- RoomStateStatusEffectStackModifier
- RoomStateTroopUnitUpgradeModifier
- RoomStateUnitCostModifier
- RoomStateUnitPowerupModifier
- RoomStateValorModifier
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param_upgrade: Only gets the upgrade mask from this to use as a filter for characters that die -
param_effects: Effects to run when a unit dies, the character that dies is selfTarget when the effects run
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param_effects: Effects to run at PostCombat timing.
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param_effects: Effects to run at PreCombat timing.
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param_int: Bonus Stack Count. -
param_status_effects: Status effects to appliy bonus stacks to.
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param_int: Rage Damage modifier.
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param_int: Capacity delta.
This class has no documented parameters.
Do not use this class directly, it internally is used by the Conduit status effect. Use RoomStateMagicalPowerModifier instead.
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param_int: Max Charged Echoes Delta. -
param_int_2: Charged Echoes Delta.
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param_int: Amount of damage for each character, both heroes and monsters.
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param_int: Modified cost for damage spells.
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param_int: Number oif cards to restore from consume pile.
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param_float: Modified Ember for Card Cost.
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param_int: Modified Energy.
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param_int: Modified cost for equipment.
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param_int: Modified cost for first spell played.
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param_float: Modified Forge Points for cost (smelt yield modifier).
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param_upgrade: Modified Forge Upgrade.
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param_int: Damage multiplier
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param_int: Additional damage per Charged Echo.
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param_int: Hand size modifier
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param_int: Modified cost for healing spells.
This class has no documented parameters.
Do not use this class directly as it is used by the soul Sprout.
This class has no documented parameters.
Do not use this class directly as it is used by the Infested (hivemind) status effect.
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param_upgrade: Upgrade with bonusDamage set.
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param_trigger: Trigger to modify count of. -
param_int: Trigger count modification.
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param_card: Support card. This must be set to Eclipes_SupportCard.
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param_int: Attack amount -
param_int_2: Health amount
This class has no documented parameters.
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param_int: Modified regen.
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param_int: Modified cost for rooms.
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param_int: Additional Damage per Charged Echoes
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param_int: Additional damage per gold. -
param_int_2: Gold Damage divisor.
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param_int: Additional damage per magic power
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param_int: Additional damage per missing hp.
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param_int: Additional damage per stack -
param_status_effects: First status is the status effect to increase self damage by.
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param_int: Additional damage when there's at least 1 charged echo present.
This class has no documented parameters.
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param_subtype: Subtype whitelist.
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param_int: Modified cost for spells.
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param_int: Spikes modified damage.
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param_int: Self modified attack when status effect is present. -
param_status_effects: If character has any of these status effects the bonus is given.
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param_status_effects: Status effects to add on spawn.
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param_int: Add stack count. -
param_status_effects: Status effects whose stacks should be modified.
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param_subtype: Target Subtype -
param_upgrade: Upgrade to apply -
param_status_effects: Status effects to apply
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param_int: Modified cost for units.
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param_subtype: Target subtype -
param_upgrade: Upgrade to apply
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param_int: Modified Valor.