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Bond and Personality

github-actions[bot] edited this page Nov 8, 2026 · 1 revision

Bond & Personality

Bond and personality are cosmetic. They never change what a companion can do.

Traits

Every companion is born with one of six traits that shapes how it idles and what it says:

Trait How it behaves
Curious Wanders off to look at things, then comes back
Grumpy Keeps its distance and grumbles at strangers. It still likes you
Loyal Sticks close and salutes when asked
Show-off Flips and poses when you look at it
Shy Hides behind you when strangers come close
Sleepy Naps whenever nothing is happening

Chatter

Companions now and then say something in a small speech bubble above their head: a greeting, a grumble, "found ore", "battery low". Other players nearby can see the bubbles too.

  • The Chatterbox chip doubles how often it talks, Hush cuts it to a quarter, Silent Running stops it.
  • /nscomp privacy chatter off silences your companions and hides other players' companions' chatter from you.

Bond

Bond grows from 0 to level 4:

  • time together: being near you (within 16 blocks),
  • pats: right-click it with an empty hand (counts once a minute),
  • finished jobs.

Levels need 100, 300, 700 and 1 500 points; level 4 takes roughly eight hours of play together. The Companion screen shows the level and what the next one brings.

Level What you get
1 It starts looking around on its own
2 A second idle habit and a happy greeting
3 A trick it shows off now and then when you are close, and a heart by its name
4 A coloured nameplate

Several skins and hats unlock at bond levels: see Skins & Hats. Bond belongs to the companion and travels with it through Capsules, Bays and recovery.

Perching

Small companions (the Helper Drone and the Scrapling) hop onto your right shoulder after a few seconds near you. Sneaking, taking a hit, flying with an elytra or lying in bed sets them down.

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