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Bond and Personality
Bond and personality are cosmetic. They never change what a companion can do.
Every companion is born with one of six traits that shapes how it idles and what it says:
| Trait | How it behaves |
|---|---|
| Curious | Wanders off to look at things, then comes back |
| Grumpy | Keeps its distance and grumbles at strangers. It still likes you |
| Loyal | Sticks close and salutes when asked |
| Show-off | Flips and poses when you look at it |
| Shy | Hides behind you when strangers come close |
| Sleepy | Naps whenever nothing is happening |
Companions now and then say something in a small speech bubble above their head: a greeting, a grumble, "found ore", "battery low". Other players nearby can see the bubbles too.
- The Chatterbox chip doubles how often it talks, Hush cuts it to a quarter, Silent Running stops it.
-
/nscomp privacy chatter offsilences your companions and hides other players' companions' chatter from you.
Bond grows from 0 to level 4:
- time together: being near you (within 16 blocks),
- pats: right-click it with an empty hand (counts once a minute),
- finished jobs.
Levels need 100, 300, 700 and 1 500 points; level 4 takes roughly eight hours of play together. The Companion screen shows the level and what the next one brings.
| Level | What you get |
|---|---|
| 1 | It starts looking around on its own |
| 2 | A second idle habit and a happy greeting |
| 3 | A trick it shows off now and then when you are close, and a heart by its name |
| 4 | A coloured nameplate |
Several skins and hats unlock at bond levels: see Skins & Hats. Bond belongs to the companion and travels with it through Capsules, Bays and recovery.
Small companions (the Helper Drone and the Scrapling) hop onto your right shoulder after a few seconds near you. Sneaking, taking a hit, flying with an elytra or lying in bed sets them down.