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Skins and Hats
Looks only change how a companion looks; they never change what it can do. Choose them in the Skin Studio (the Skin Studio button on the Companion screen; skins and hats are two tabs there), which has a live preview and says how to unlock each locked look. Unlocks are per companion.
| Skin | Companion | How to unlock |
|---|---|---|
| Standard | every type | always |
| Aurora | every type | reward for the Companion Keeper quest (NeroQuests) |
| Graphite | Helper Drone | bond 2 |
| Snowdrift | Helper Drone | while the server's season is winter |
| Nightwatch | Scout Drone | bond 3 |
| Hazard | Mining Bot | use a Hazard Decal (Blank Chip + yellow dye + black dye) |
| Courier | Carry Bot | buy in the Skin Studio (needs NeroEconomy) |
| Workshop | Repair Bot | bond 2 |
| Sentinel | Combat Bot | bond 4 |
| Tinplate | Scrapling | earn the Pet Adopted advancement |
| Mossback | Scrapling | bond 3 |
| Hat | How to unlock |
|---|---|
| Bobble Beanie | bond 1 |
| Antenna Bow | bond 2 |
| Halo Ring | bond 3 |
| Tiny Crown | bond 4 |
| Sprout | earn the First Deploy advancement |
| Hard Hat | use a Hard Hat (yellow dye + iron ingot + leather) |
| Sun Visor | use a Sun Visor (black dye + light blue stained glass pane + leather) |
| Headlamp | use a Headlamp (iron ingot + glowstone dust + leather) |
| Scrap Bucket | use a Scrap Shell (left behind when a Scrap Egg hatches) |
| Party Cone | while the server's season is festive |
"Use" means pressing Apply in the Skin Studio while you carry the item; the item is used up and the look stays unlocked for that companion. Some hats do not fit every companion; the Studio lists only those that do.
Looks are data:
-
data/<namespace>/skins/<type>/<name>.json, orskins/<name>.jsonwith"types": ["*"]for every type, -
data/<namespace>/hats/<name>.json.
A file names the companion types it fits ("types"), its texture (and optional glow and eye_color) and an
unlock rule: default, bond (level 1-4), advancement (id), item (item), shop (price), season
(season) or hook (hook, a Neroland Core gate a quest opens). Name it in your language file: the key is skin. or hat., the namespace and the file path with / written as
. (for example skin.mypack.mining_bot.camo), plus the same key with .unlock for the unlock sentence. A
{type} in a texture path is filled with the companion type, for one file that fits every type. /reload sends the new list to everyone.
See Compatibility.