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Skins and Hats

github-actions[bot] edited this page Nov 8, 2026 · 1 revision

Skins & Hats

Looks only change how a companion looks; they never change what it can do. Choose them in the Skin Studio (the Skin Studio button on the Companion screen; skins and hats are two tabs there), which has a live preview and says how to unlock each locked look. Unlocks are per companion.

Skins

Skin Companion How to unlock
Standard every type always
Aurora every type reward for the Companion Keeper quest (NeroQuests)
Graphite Helper Drone bond 2
Snowdrift Helper Drone while the server's season is winter
Nightwatch Scout Drone bond 3
Hazard Mining Bot use a Hazard Decal (Blank Chip + yellow dye + black dye)
Courier Carry Bot buy in the Skin Studio (needs NeroEconomy)
Workshop Repair Bot bond 2
Sentinel Combat Bot bond 4
Tinplate Scrapling earn the Pet Adopted advancement
Mossback Scrapling bond 3

Hats

Hat How to unlock
Bobble Beanie bond 1
Antenna Bow bond 2
Halo Ring bond 3
Tiny Crown bond 4
Sprout earn the First Deploy advancement
Hard Hat use a Hard Hat (yellow dye + iron ingot + leather)
Sun Visor use a Sun Visor (black dye + light blue stained glass pane + leather)
Headlamp use a Headlamp (iron ingot + glowstone dust + leather)
Scrap Bucket use a Scrap Shell (left behind when a Scrap Egg hatches)
Party Cone while the server's season is festive

"Use" means pressing Apply in the Skin Studio while you carry the item; the item is used up and the look stays unlocked for that companion. Some hats do not fit every companion; the Studio lists only those that do.

For pack makers

Looks are data:

  • data/<namespace>/skins/<type>/<name>.json, or skins/<name>.json with "types": ["*"] for every type,
  • data/<namespace>/hats/<name>.json.

A file names the companion types it fits ("types"), its texture (and optional glow and eye_color) and an unlock rule: default, bond (level 1-4), advancement (id), item (item), shop (price), season (season) or hook (hook, a Neroland Core gate a quest opens). Name it in your language file: the key is skin. or hat., the namespace and the file path with / written as . (for example skin.mypack.mining_bot.camo), plus the same key with .unlock for the unlock sentence. A {type} in a texture path is filled with the companion type, for one file that fits every type. /reload sends the new list to everyone. See Compatibility.

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