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Follow: stays close and, after a few seconds near you, perches on your right shoulder. Sneaking, taking a
hit or flying with an elytra sets it down.
Carry: picks up dropped items within a few blocks into its own 8 slots, including what you could not pick up
because your inventory was full, and hands them back as soon as you have room. Right-click it with an empty hand
to take everything it holds. It never takes items another player threw or another player's fresh death drops,
and never collects where you could not go.
Scout: flies a little ahead and marks ores and hostile mobs, the same way as the Scout Drone.
Lamp chip: lights the space around it (light level 12) as it flies. The light is removed when it moves on,
is recalled, or its area unloads.