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Getting Started
Everything here is plain survival crafting with vanilla materials. No power mod is needed.
Shapeless: copper ingot + redstone + iron nugget gives two Blank Chips. Every companion and every chip starts from one.
Shapeless: glass + Blank Chip + 2 iron ingots + redstone + feather. The result is a Companion Capsule with a Helper Drone inside; its tooltip says "New Helper Drone. Use on a block to activate it."
Use the Capsule on a block. The drone appears, binds to you as its owner and starts in Follow. It has a full battery. The empty Capsule stays in your hand: use it on the drone again to put it back.
- Right-click it with an empty hand to pat it (bond grows a little).
- Press K to open its Companion screen: name, job, energy, bond, chips and looks. Type a name and press Enter to rename it (24 characters at most).
- After a few seconds near you it hops onto your right shoulder. Sneak to set it down.
- The HUD strip in the top-left corner shows your companions' type, charge, job and name.
Shaped: redstone torch on top; iron ingot, glass pane, iron ingot in the middle; iron ingot, Blank Chip, iron ingot at the bottom. With the Companion Remote:
- tap a companion to open its screen,
- hold use to open the job radial, then either aim at a mode and let go, or let go and left-click a mode (keys 1-8 pick a mode, 9 is "Come here", 0 recalls, Esc closes),
- sneak-use a companion to recall it into a Capsule.
A companion uses energy while awake and more while working. At about 10 % it heads home to charge, or sleeps where it is. The Hand Crank Charger (stick on top; copper ingot, piston, copper ingot; three iron ingots) needs no power at all: stand the drone on it and right-click to crank 60 FE per turn. With any power source, a Charging Pad (redstone, copper ingot, redstone over three iron ingots) charges it for you. See Charging & Bays.
Craft a Speed Chip I (Blank Chip + sugar), hold it and click an empty slot on the Companion screen, or simply right-click the drone with it. See Chips.
- Companions: all seven types and what they do.
- Modes, Chips, Bond & Personality, Skins & Hats.
- Lost one? Recovery & Death Salvage.