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Companions

github-actions[bot] edited this page Nov 8, 2026 · 1 revision

Companions

Seven companion types ship with NeroCompanion. Each one lives in a Companion Capsule when it is not out: use the Capsule on a block to deploy it, and use an empty Capsule (or sneak-use the Remote) on it to recall it. A recalled companion keeps everything: name, chips, bond, look, energy, health and home.

Companion Moves Battery Chip slots Modes Page
Helper Drone flies 24 000 FE 2 Follow, Stay, Carry, Scout, Sleep Helper Drone
Scout Drone flies 20 000 FE 2 Follow, Stay, Scout, Sleep Scout Drone
Mining Bot walks 48 000 FE 3 Follow, Stay, Mine, Sleep Mining Bot
Carry Bot walks 36 000 FE 3 Follow, Stay, Carry, Sleep Carry Bot
Repair Bot walks 36 000 FE 3 Follow, Stay, Repair, Sleep Repair Bot
Combat Bot walks 40 000 FE 3 Follow, Stay, Guard, Sleep Combat Bot
Scrapling walks 6 000 FE 1 (cosmetic) Follow, Stay, Sleep Scrapling

The Guard Protocol chip adds Guard to any companion (one with no attack only keeps watch).

Crafting

Every bot and drone Capsule is shapeless: glass + Blank Chip + iron + redstone + the type's reagent.

Companion Iron ingots Reagent
Helper Drone 2 feather
Scout Drone 1 feather and spyglass
Mining Bot 2 iron pickaxe
Carry Bot 2 chest
Repair Bot 2 grindstone
Combat Bot 2 iron sword and shield

The Scrapling is hatched, not crafted: see Scrapling. An empty Capsule (glass over iron, redstone, iron, with iron below) only recalls companions.

Rules every companion follows

  • It belongs to the player who deployed it. Only the owner can open its screen, change its job, rename it, fit chips or recall it.
  • It acts with its owner's permissions and never more: it does not break, open, place or attack anything its owner could not. See Server Admin.
  • It sleeps (no thinking, no battery use) while its owner is offline, in another dimension or far away.
  • A server limits how many companions each player has out at once (maxCompanionsPerPlayer, 4 by default). Capsuled and parked companions do not count.
  • Killed or left behind? It is lost, not gone: see Recovery & Death Salvage.
  • Creative-mode spawn eggs exist for every type; they are not craftable.

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