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Companions
github-actions[bot] edited this page Nov 8, 2026
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Seven companion types ship with NeroCompanion. Each one lives in a Companion Capsule when it is not out: use the Capsule on a block to deploy it, and use an empty Capsule (or sneak-use the Remote) on it to recall it. A recalled companion keeps everything: name, chips, bond, look, energy, health and home.
| Companion | Moves | Battery | Chip slots | Modes | Page |
|---|---|---|---|---|---|
| Helper Drone | flies | 24 000 FE | 2 | Follow, Stay, Carry, Scout, Sleep | Helper Drone |
| Scout Drone | flies | 20 000 FE | 2 | Follow, Stay, Scout, Sleep | Scout Drone |
| Mining Bot | walks | 48 000 FE | 3 | Follow, Stay, Mine, Sleep | Mining Bot |
| Carry Bot | walks | 36 000 FE | 3 | Follow, Stay, Carry, Sleep | Carry Bot |
| Repair Bot | walks | 36 000 FE | 3 | Follow, Stay, Repair, Sleep | Repair Bot |
| Combat Bot | walks | 40 000 FE | 3 | Follow, Stay, Guard, Sleep | Combat Bot |
| Scrapling | walks | 6 000 FE | 1 (cosmetic) | Follow, Stay, Sleep | Scrapling |
The Guard Protocol chip adds Guard to any companion (one with no attack only keeps watch).
Every bot and drone Capsule is shapeless: glass + Blank Chip + iron + redstone + the type's reagent.
| Companion | Iron ingots | Reagent |
|---|---|---|
| Helper Drone | 2 | feather |
| Scout Drone | 1 | feather and spyglass |
| Mining Bot | 2 | iron pickaxe |
| Carry Bot | 2 | chest |
| Repair Bot | 2 | grindstone |
| Combat Bot | 2 | iron sword and shield |
The Scrapling is hatched, not crafted: see Scrapling. An empty Capsule (glass over iron, redstone, iron, with iron below) only recalls companions.
- It belongs to the player who deployed it. Only the owner can open its screen, change its job, rename it, fit chips or recall it.
- It acts with its owner's permissions and never more: it does not break, open, place or attack anything its owner could not. See Server Admin.
- It sleeps (no thinking, no battery use) while its owner is offline, in another dimension or far away.
- A server limits how many companions each player has out at once (
maxCompanionsPerPlayer, 4 by default). Capsuled and parked companions do not count. - Killed or left behind? It is lost, not gone: see Recovery & Death Salvage.
- Creative-mode spawn eggs exist for every type; they are not craftable.