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github-actions[bot] edited this page Oct 27, 2026 · 2 revisions

HUD

Players choose which parts of the game's HUD they see; admins can set rules for each part.

Players

/prefs → ControlCore: HUD has a switch for each part. The choice is saved and applied every time the player joins. Changes apply at once.

Group Parts
Status hotbar, health, stamina, mana, oxygen, status icons, abilities, ammo indicator, sleep
Screen crosshair (reticle), compass, speedometer, key hints (input bindings)
Messages chat, notifications, kill feed, event titles, boss bar
Panels objectives, portal panel
Builder tools utility slot selector, block variant selector, builder tools legend

Mods can add their own HUD to the same list (it shows under ": HUD").

Hide everything: bind the key action Hide or show the HUD (controlcore:toggle-hud) in Keymaps, for example /cc-bind controlcore:toggle-hud alt+3. It hides the game's HUD and every mod HUD until pressed again or until you leave. It has no default key.

Toasts and warnings

Rules, admins and mods can show toasts (small timed messages, up to three stacked) and warning bars (for example "Restart in 10 minutes", until they expire or are removed). In /prefs -> ControlCore: HUD each player chooses:

Preference Choices
Toasts and warnings on (default) or off
Toast position Top right (default), Top left, Bottom right, Hytale notifications
Warning position Under the compass (default), Above the hotbar

The colour bar on the left shows the level: blue information, green success, gold warning, red error.

Admins

Mod Settings → ControlCore: HUD has a rule for each part (controlcore:hud-rule.<part>):

Rule Effect
Players choose (default) each player's switch decides
Hidden until a player turns it on hidden for players who haven't chosen; they can turn it on
Always hidden hidden for everyone, whatever they chose
Always shown shown for everyone, whatever they chose
/cc-set controlcore:hud-rule.compass Always hidden

HUD by situation

controlcore:hud-context-rules (Mod Settings -> ControlCore: HUD by situation) takes one rule per line: <part> <hide|show> <when>, where when is world:<name>, mode:adventure, mode:creative, combat or no-combat. Situation rules win over the rules above and over players' own switches; when several match, the last one wins.

compass hide world:lobby
chat hide combat
hotbar show mode:creative

Part names are the ones in the table above, written in lower case with dashes (status-icons, kill-feed, ...).

Limits

ControlCore only hides the parts it was asked to hide, and only shows those back. Parts the game turns on or off by itself (for example when the game mode changes) are left to the game, so a game mode change can bring a hidden part back until the player rejoins.

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