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Mods Tab
github-actions[bot] edited this page Oct 27, 2026
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The Mods tab lists every mod and asset pack on the server. Everyone has it: admins in /open-admin-config,
players in /prefs.
- Logo, name, version, description, authors, website and id.
- Badges: Code (blue) or No code, Assets (green) or No assets, and when it applies Off, Failed to load, On after a restart, Off after a restart and Hytale.
- Details opens a page for the mod: what it requires, what it can use, which mods it is needed by and which Hytale versions it is made for, each with the version needed, the version installed and a badge (OK, Missing, Off, Wrong version, Installed, Not installed). Press a mod's name to open its details; < Back returns to the list.
- Problem badges: Missing N (a required mod isn't installed or is turned off), Wrong version (an installed mod, or Hytale itself, doesn't match the version it needs) and Needed by N (other mods require it). A red line under the mod says exactly what's wrong.
- Settings and Keys buttons open that mod's settings or key actions, already searched. They only show when the mod registered settings or keys with ControlCore.
Mods without a logo show a puzzle-piece icon. Mod authors: see Panel, events and logos.
Search by name, id, author or description. The filter has:
| Filter | Shows |
|---|---|
| Mods (default) | every mod except Hytale's own |
| Running | mods that are running |
| Turned off | mods that are off |
| With settings or keys | mods that use ControlCore |
| Has problems | mods with a missing or wrong-version requirement |
| With assets | mods that ship assets |
| Everything | also Hytale's own plugins |
-
Enabled box: turns a mod on or off from the next start. It is saved in
config.json(Mods), and the change joins the restart reminder in Server Configs. ControlCore itself and Hytale's own plugins can't be turned off. - Dependencies are followed: turning off a mod that others require shows a box at the top of the list ("Turning off X also turns off A, B. Turn them all off?") with Turn all off and Cancel. Turning a mod on offers to turn on the mods it requires. Snapshots, profiles and rollbacks follow the same rule.
- Config files: opens a page with the mod's JSON files from its data folder, read-only, with < Back.
-
Mods hidden from players (
controlcore:mods-hidden, in Mod Settings): mods players don't see in the tab.
/cc-set controlcore:mods-hidden SecretMod, AdminTools
-
/cc-mods(admins) lists the mods in chat or the console. -
/cc-config <mod>opens the panel on one mod's settings.
ControlCore · GitHub · CurseForge · MIT license · This wiki is generated from the repository's wiki/ folder: edit it there, not here.
Server owners
- Installing
- Control panel
- Commands
- Permissions
- Key binds
- HUD
- Mods tab
- Automation
- Files and settings
- Troubleshooting
Players
Mod authors