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Mutations

Okamiz edited this page Oct 19, 2026 · 1 revision

Mutations

Mutation is how you climb the tree: two mushrooms of the right kinds, planted close together, can create a new mushroom between them. Parents are not consumed, so a well-built mutation farm keeps producing.

How it works

  1. A mushroom finishes growing.
  2. It looks for another fully grown mushroom within 2 blocks (a 5x5 area at the same height).
  3. If the pair of mushrooms matches a mutation recipe (the order does not matter), the game checks for a free spot.
  4. The new mushroom needs a free block that is:
    • next to both parents (within 1 block of each),
    • air, at the same height as the parents, standing on a spore soil,
    • dark: light level 7 or less.
  5. If a spot exists, there is one roll with the mutation's chance. On success the new mushroom appears at its first growth stage.

If no spot is available, nothing happens. The chance is rolled each time the growing mushroom matures, so patience (and many mushrooms) pays off.

Tip: with Jade, look at a mushroom to see which mutation it can trigger, its chance, and why it is blocked (too bright or no free spore soil).

Building a mutation farm

  • Plant parents A and B with one free spore soil block next to both of them.
  • Keep the area dark (light 7 or less at the free spot).
  • Surround the farm with harvesters if you want automatic production. Harvesting resets a mushroom, which then matures again and rolls a new chance.
  • Use accelerators and good soil: faster growth means more rolls per hour.

The tree

27 mushrooms can be obtained by mutation. The 6 base mushrooms (Dirt, Gravel, Ice, Netherrack, Sand, Stone) are the roots of the tree and are made at the Altar.

Result Parent A Parent B Chance
Blackstone Stone Netherrack 6%
Clay Dirt Sand 10%
Iron Gravel Stone 6%
Moss Dirt Ice 10%
Obsidian Ice Netherrack 5%
Quartz Sand Stone 6%
Soul Sand Sand Netherrack 6%
Amethyst Quartz Iron 4%
Basalt Blackstone Gravel 6%
Calcite Quartz Clay 6%
Coal Moss Stone 8%
Copper Clay Gravel 6%
End Stone Obsidian Sand 3%
Fungalsteel Moss Iron 4%
Glowstone Quartz Netherrack 4%
Lapis Lazuli Ice Quartz 4%
Tuff Stone Clay 8%
Deepslate Stone Coal 8%
Diamond Coal Obsidian 4%
Flint Gravel Coal 8%
Gold Iron Glowstone 4%
Magma Netherrack Coal 6%
Redstone Copper Glowstone 4%
Emerald Diamond Lapis Lazuli 3%
Netherite Diamond Magma 2%
Sculk Soul Sand Deepslate 4%
Echo Shard Sculk Amethyst 3%

A roll happens each time a parent matures, so even a 4% mutation triggers regularly in a large farm.

Mutation depth

Tier Mushrooms
1 Dirt, Gravel, Ice, Netherrack, Sand, Stone
2 Blackstone, Clay, Iron, Moss, Obsidian, Quartz, Soul Sand
3 Amethyst, Basalt, Calcite, Coal, Copper, End Stone, Fungalsteel, Glowstone, Lapis Lazuli, Tuff
4 Deepslate, Diamond, Flint, Gold, Magma, Redstone
5 Emerald, Netherite, Sculk
6 Echo Shard

Looking for a specific mushroom? In JEI, look up the mushroom and open its Mutation recipe.

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