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Replay system cannot build tracked rides #11225
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ping @ZehMatt @duncanspumpkin |
I'd expect this to be a regression, perhaps from when prebuilts support was added to multiplayer? Also, don't know how sprite checksum mismatch is reported, but I'm pretty sure missing half the park should trigger it, but there was nothing reported. |
It's especially odd, as I did test it locally a few days ago and seemed to work fine. I only tested it on my local Linux machine with a very simple recording, though it did include building a tracked ride and it replayed correctly. |
Issue caused by flags not being passed down to the internal game actions of track design placement. |
It wont cause any issues apart from prevent replays recording correctly. |
The replay state was not being passed to all sub actions this prevented the replay from working. Note replays made before this still work its just they couldn't be replayed. name the flag Update changelog
The replay state was not being passed to all sub actions this prevented the replay from working. Note replays made before this still work its just they couldn't be replayed. name the flag Update changelog
- Feature: [#10925] Show hovered values on finance charts. - Feature: [#11013] Ctrl+C copies input dialog text to clipboard. - Feature: [#11218] load_park command for console - Feature: [#11272] Option for toggling notifications for 'Ride casualties' and 'Stuck or stalled vehicles'. - Feature: [#11281] add_news_item command for console - Feature: [#11300] Add powered launch and reverse incline launched shuttle mode to the Stand-Up Roller Coaster (for RCT1 parity). - Fix: [#475] Water sides drawn incorrectly (original bug). - Fix: [#6123, #7907, #9472, #11028] Cannot build some track designs with 4 stations (original bug). - Fix: [#6238] Invalid tile elem iteration in Guest::UpdateUsingBin - Fix: [#7094] Back wall edge texture in water missing. - Fix: [#9719] Hacked walls in RCT1 saves are imported incorrectly. - Fix: [#10372, #10509, #10806] Lift base sections incorrectly exporting, causing various lift related bugs. - Fix: [#10928] File browser's date column is too narrow. - Fix: [#10951, #11160] Attempting to place park entrances creates ghost entrances in random locations. - Fix: [#11005] Company value overflows. - Fix: [#11027] Third color on walls becomes black when saving. - Fix: [#11063] Scrolling position persists when switching tabs in the scenery window. - Fix: [#11106] Crash on getting invalid vehicle index. - Fix: [#11126] Cannot place Frightmare track design. - Fix: [#11208] Cannot export parks with RCT2 DLC objects. - Fix: [#11230] Seat Rotation not imported correctly for hacked rides. - Fix: [#11225] Replay manager cannot handle track designs. - Fix: [#11246] Fix Various Import/Export issues with Boat locations, balloon frame number. - Fix: [#11258] Properly remove format codes from imported strings. - Fix: [#11286] Fix banner tooltip colour. - Fix: Small red gardens in RCT1 saves are imported in the wrong colour. - Improved: [#11157] Slimmer virtual floor lines.
Version: current
develop
Commit/Build: 13a2f67
The attached replay, submitted as an artifact of #11190, should build attached park, but none of the tracked rides are created. Instead, logs contain following:
park_11225.sv6.txt
replay_11225.sv6r.txt
The text was updated successfully, but these errors were encountered: