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GFX Water sides drawn incorrectly. #475

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duncanspumpkin opened this issue Sep 21, 2014 · 6 comments
Closed

GFX Water sides drawn incorrectly. #475

duncanspumpkin opened this issue Sep 21, 2014 · 6 comments
Labels
graphics Relates to how graphics are rendered and displayed on screen. original bug This was an issue in the original game already. paint-setup Related to how things get packaged before being drawn on screen.

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@duncanspumpkin
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watergraphicbug

As shown in the above picture.

@IntelOrca IntelOrca added the bug Something went wrong. label Sep 21, 2014
@adrian17
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This bug occurs also in the original, but not everywhere - I can see it in "build your own Six Flags Belgium", but not in "build your own Six Flags Great Adventure".

@duncanspumpkin
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I forgot to mention this bug only occurs when at certain rotations. As it is in the original I wont go looking to fix this for now.

@vijfhoek
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I suggest adding the label "original bug" for easier sorting.

@IntelOrca IntelOrca added the original bug This was an issue in the original game already. label Oct 11, 2014
@IntelOrca IntelOrca removed the bug Something went wrong. label Nov 22, 2014
@Gymnasiast Gymnasiast added the graphics Relates to how graphics are rendered and displayed on screen. label Aug 16, 2016
@marijnvdwerf marijnvdwerf added the paint-setup Related to how things get packaged before being drawn on screen. label Sep 5, 2016
@Gymnasiast
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Marijn asked me to also post the following bug here:

screenshot

(The terrain under the water is as high as the column next to it.)

@Gymnasiast
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@duncanspumpkin Can you still reproduce this bug? I tried it, but didn't manage to reproduce it any more.

@duncanspumpkin
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No I can't reproduce this anymore. Not sure when it was fixed.

Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 26, 2020
Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 26, 2020
Gymnasiast added a commit to Gymnasiast/OpenRCT2 that referenced this issue Mar 26, 2020
Gymnasiast added a commit that referenced this issue Apr 17, 2020
- Feature: [#10925] Show hovered values on finance charts.
- Feature: [#11013] Ctrl+C copies input dialog text to clipboard.
- Feature: [#11218] load_park command for console
- Feature: [#11272] Option for toggling notifications for 'Ride casualties' and 'Stuck or stalled vehicles'.
- Feature: [#11281] add_news_item command for console
- Feature: [#11300] Add powered launch and reverse incline launched shuttle mode to the Stand-Up Roller Coaster (for RCT1 parity).
- Fix: [#475] Water sides drawn incorrectly (original bug).
- Fix: [#6123, #7907, #9472, #11028] Cannot build some track designs with 4 stations (original bug).
- Fix: [#6238] Invalid tile elem iteration in Guest::UpdateUsingBin
- Fix: [#7094] Back wall edge texture in water missing.
- Fix: [#9719] Hacked walls in RCT1 saves are imported incorrectly.
- Fix: [#10372, #10509, #10806] Lift base sections incorrectly exporting, causing various lift related bugs.
- Fix: [#10928] File browser's date column is too narrow.
- Fix: [#10951, #11160] Attempting to place park entrances creates ghost entrances in random locations.
- Fix: [#11005] Company value overflows.
- Fix: [#11027] Third color on walls becomes black when saving.
- Fix: [#11063] Scrolling position persists when switching tabs in the scenery window.
- Fix: [#11106] Crash on getting invalid vehicle index.
- Fix: [#11126] Cannot place Frightmare track design.
- Fix: [#11208] Cannot export parks with RCT2 DLC objects.
- Fix: [#11230] Seat Rotation not imported correctly for hacked rides.
- Fix: [#11225] Replay manager cannot handle track designs.
- Fix: [#11246] Fix Various Import/Export issues with Boat locations, balloon frame number.
- Fix: [#11258] Properly remove format codes from imported strings.
- Fix: [#11286] Fix banner tooltip colour.
- Fix: Small red gardens in RCT1 saves are imported in the wrong colour.
- Improved: [#11157] Slimmer virtual floor lines.
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Labels
graphics Relates to how graphics are rendered and displayed on screen. original bug This was an issue in the original game already. paint-setup Related to how things get packaged before being drawn on screen.
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