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Beta v0.1.0

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@PBWiseman PBWiseman released this 31 Oct 06:03
· 86 commits to main since this release
dc63259

Features

  • ADD: Game now fully supports controller
  • ADD: Keyboard navigation of menus
  • ADD: Toggle shooting option
  • ADD: New Items:
    • Corrupted Dash
    • Corrupted Vanish
    • Corrupted Decoy
    • Death's Dance
    • Second Wind
    • Increased Focus
    • Direct Hit
    • See details here -> Items
  • ADD: New Boss: Bladestorm
  • CHANGE: Sounds
    • NEW:
      • Item menu opening
      • Button presses
      • Deflect
      • Explosion
      • Weapon Equip noise
      • Player Hurt
    • CHANGED:
      • Enemy Shooting
      • Game over (Turned down)
      • Player gunshot
      • Point get

Balance

Weapons

  • Rocket Launcher - BUFF
    • Damage scaling: 100% base > 125% base
    • Attack speed scaling: 33% base > 50% base

Items

  • MOAB - BUFF
    • Deals 50% Self Damage > Removed
    • Damage: Added > +50% weapon damage
  • Bigger Barrel - NERF
    • Extra Pellets: 6 > 4
  • Band-Aid - BUFF
    • 1% > 2% max health regeneration per 3 > 2 seconds

Skills

  • Vanish - NERF
    • Duration: 5 > 4 seconds

Enemies

  • All Bosses - CHANGE
    • Base health: 2000 > 1500
    • Scaling health: 2000 > 2500
    • Note: Level 5 boss -500hp, Level 10 unchanged, Level 15 +500 hp, Level 20 +1000 hp, Level 25 +1500 HP
    • Bullet speed: 5 + 3 > 1 per boss spawned
  • Jumping-Jack - CHANGE
    • Jump Attack
      • Shockwave size increased to match shadow visual
      • Shadow drop pause: .5 > .2 seconds
      • Min delay between jumps: 7 > 10-6 seconds, reduced by wave number
      • Max delay between jumps 12 > 15-10 seconds, reduced by wave number
  • Bombardier - BUFF
    • Bomb explosion
      • Damage: 10 > 10 + 5 per boss spawned
      • Note: If spawned at level 5 it deals 10 damage, at level 10 it deals 15 damage, and so on
  • Peacekeeper - NERF
    • Riot shield
      • Shield no longer stops explosions and will take damage from both the bullet and explosion
  • Dogs - BUFF
    • Level 1
      • Speed: Unchanged > 5
    • Level 2
      • Speed: 5 > 7
    • Level 3
      • Speed: 5 > 9
    • Level 4
      • Speed: 7 > 10
    • Level 5
      • Speed: 7 > 11

Other

  • Reroll
    • 2 > 1 at the start of the game
    • ADDED: +1 reroll after boss kills

Visual Updates

  • Menu buttons and styles standardized across all scenes.
  • Sprites
    • NEW:
      • Weapons
      • Player Attacks
      • Enemy Attacks
      • Bombardier Bombs
      • Enemy Grave
    • CHANGED:
      • Player Duck
      • Existing Bosses
      • Enemy Level Variants
      • Map Tile Variants

Bug fixes

  • Dash tooltip change (Visual change only. No mechanical changes)
  • Crit chance display capped at 100% (Visual change only)
  • Movement speed display decimal places capped (Visual change only)
  • Player can no longer appear to lifesteal after death (Visual change only)
  • Endless mode no longer ends at wave 25
  • Napalm bombs now target decoy
  • Napalm now despawns on boss death
  • Fixed camera jittering with higher movement speed
  • Enemies spawn properly during Vanish
  • Jumping-Jack now updates target selection mid jump when a decoy is placed or de-spawns
  • Attack speed now scales at a consistent rate
  • Can no longer un-pause game while in settings menu
  • Health items now scale with more health
  • Damage can no longer go below 1

Known bugs

  • Entering a custom name for leaderboards requires a keyboard
  • Reflecting a boss bullet does no damage and doesn't destroy the projectile
  • Sword swings go through Peacekeepers shield and damage health directly
  • There is no indication of the Reflector being ready to use
  • Spine plate doesn't reflect the bullets from Peacekeeper
  • Enemy graves occasionally rotate
  • Sword of the master beams don't disappear when hitting Peacekeepers shield
  • Full Breakfast gives 3% max health instead of 30%