Releases
v0.1.0-beta
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Features
ADD: Game now fully supports controller
ADD: Keyboard navigation of menus
ADD: Toggle shooting option
ADD: New Items:
Corrupted Dash
Corrupted Vanish
Corrupted Decoy
Death's Dance
Second Wind
Increased Focus
Direct Hit
See details here -> Items
ADD: New Boss: Bladestorm
CHANGE: Sounds
NEW:
Item menu opening
Button presses
Deflect
Explosion
Weapon Equip noise
Player Hurt
CHANGED:
Enemy Shooting
Game over (Turned down)
Player gunshot
Point get
Balance
Weapons
Rocket Launcher - BUFF
Damage scaling: 100% base > 125% base
Attack speed scaling: 33% base > 50% base
Items
MOAB - BUFF
Deals 50% Self Damage > Removed
Damage: Added > +50% weapon damage
Bigger Barrel - NERF
Band-Aid - BUFF
1% > 2% max health regeneration per 3 > 2 seconds
Skills
Enemies
All Bosses - CHANGE
Base health: 2000 > 1500
Scaling health: 2000 > 2500
Note: Level 5 boss -500hp, Level 10 unchanged, Level 15 +500 hp, Level 20 +1000 hp, Level 25 +1500 HP
Bullet speed: 5 + 3 > 1 per boss spawned
Jumping-Jack - CHANGE
Jump Attack
Shockwave size increased to match shadow visual
Shadow drop pause: .5 > .2 seconds
Min delay between jumps: 7 > 10-6 seconds, reduced by wave number
Max delay between jumps 12 > 15-10 seconds, reduced by wave number
Bombardier - BUFF
Bomb explosion
Damage: 10 > 10 + 5 per boss spawned
Note: If spawned at level 5 it deals 10 damage, at level 10 it deals 15 damage, and so on
Peacekeeper - NERF
Riot shield
Shield no longer stops explosions and will take damage from both the bullet and explosion
Dogs - BUFF
Level 1
Level 2
Level 3
Level 4
Level 5
Other
Reroll
2 > 1 at the start of the game
ADDED: +1 reroll after boss kills
Visual Updates
Menu buttons and styles standardized across all scenes.
Sprites
NEW:
Weapons
Player Attacks
Enemy Attacks
Bombardier Bombs
Enemy Grave
CHANGED:
Player Duck
Existing Bosses
Enemy Level Variants
Map Tile Variants
Bug fixes
Dash tooltip change (Visual change only. No mechanical changes)
Crit chance display capped at 100% (Visual change only)
Movement speed display decimal places capped (Visual change only)
Player can no longer appear to lifesteal after death (Visual change only)
Endless mode no longer ends at wave 25
Napalm bombs now target decoy
Napalm now despawns on boss death
Fixed camera jittering with higher movement speed
Enemies spawn properly during Vanish
Jumping-Jack now updates target selection mid jump when a decoy is placed or de-spawns
Attack speed now scales at a consistent rate
Can no longer un-pause game while in settings menu
Health items now scale with more health
Damage can no longer go below 1
Known bugs
Entering a custom name for leaderboards requires a keyboard
Reflecting a boss bullet does no damage and doesn't destroy the projectile
Sword swings go through Peacekeepers shield and damage health directly
There is no indication of the Reflector being ready to use
Spine plate doesn't reflect the bullets from Peacekeeper
Enemy graves occasionally rotate
Sword of the master beams don't disappear when hitting Peacekeepers shield
Full Breakfast gives 3% max health instead of 30%
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