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Items
Palin Wiseman edited this page Jan 5, 2025
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All information is up to date as of Beta v0.2.0 release
| Name | Description | Stat scaling |
|---|---|---|
| Pistol | Starter weapon | No stat scaling applied |
| Shotgun | Shoots a spread of bullets. | 50% damage, 33% range, Cone spread, +6 bullets, 150% bullet speed, 75% attack speed |
| Sniper Rifle | Long range high damage. | 300% damage, 200% crit chance, 5 flat crit damage, 200% crit damage scaling, 200% range, 50% attack speed, 300% bullet speed, Zoom out effect |
| Machine Gun | High fire rate low damage | 33% damage, 500% attack speed, 300% bullet speed |
| Dual Pistols | Get another pistol | 200% attack speed, New alternate bullet source |
| Rocket Launcher | Shoot explosive rockets | 5 explosion size, 100% explosion damage, 50% attack speed, 150% weapon range, 125% damage |
| Sword | Melee range with high damage | Melee range, 150% damage, Pierces all enemies, Cone attack, 200% attack speed |
| Name | Description |
|---|---|
| Sharpened Talons | Increase damage by 10 (before weapon scaling) |
| Oats | Increase max health by 10% |
| Boots | Increase speed by 5% |
| Illegal Trigger | Shoot 10% faster |
| Name | Description |
|---|---|
| Lucky Dive | Gain two random stats from this list: 6 Damage, 6% Health, 3% Speed, 6% Attack Speed, 5% Crit Chance, 3% Crit Damage |
| Lucky Feather | Gain 8% crit strike chance. Excess crit chance is converted to crit damage at a 2:1 ratio |
| Weak Spots | Gain 8% critical damage |
| Second Wind | Decrease your skill cooldown by 10% |
| Increased Focus | Increase your skill duration by 10% |
| Name | Description |
|---|---|
| Band-Aid | Gain 2% max health regeneration per 2 seconds |
| Leech | Gain lifesteal equal to 1% of your damage dealt (Minimum 6 damage) |
| Chompers | Hits bleed enemies for 1% max health per second. Picking up another increases bleed damage |
| Name | Description | Weapons |
|---|---|---|
| Explosive Bullets | Your bullets explode on impact. Deal 50% damage to nearby enemies and increase explosion size by 2 per item stack | Machine Gun, Sniper Rifle, Dual Pistol, Pistol, Shotgun |
| Piercing Bullets | Your bullets pierce an additional enemy per item stack | Machine Gun, Sniper Rifle, Dual Pistol, Pistol, Shotgun |
| Bigger Barrel | Add another 4 pellets to your shots | Shotgun |
| Ricochet | Bullets ricochet off an additional enemy for each stack | Machine Gun, Sniper Rifle, Dual Pistol, Pistol |
| Radiating Bombs | Explosions cause a radiating field, dealing 10% damage per stack each second | Rocket Launcher |
| MOAB | Your explosions are half the size and deal +100% more damage | Rocket Launcher |
| Direct Hit | Explosions double in size and deal +50% damage | Rocket Launcher |
| Sword of the Master | While health is full, fire a projectile forward dealing 50% weapon damage | Sword |
| Reflector | Every 3 seconds, your next swing reflects enemy bullets. Each stack reduces cooldown by 0.5 seconds | Sword |
| Claymore | Increase your weapon damage by 400%, but reduce attack speed to 33% | Sword |
| Name | Description |
|---|---|
| Egg | Gain an extra life |
| Supercharger | Shoot 30% faster |
| Eye of the Eagle | Gain 24% crit strike chance. Excess crit chance is converted to crit damage at a 2:1 ratio |
| Rocket Boots | Increase speed by 15% |
| Full Breakfast | Increase max health by 30% |
| Expert Aim | Gain 24% critical damage |
| Hollow-point bullets | Increase damage by 30 (before weapon scaling) |
| Name | Description |
|---|---|
| Spine Plate | Enemies take 200% of their damage dealt when they damage you, but you are slowed by 25% |
| Glass Cannon | Increase your damage by 100%, but reduce your health by 50% |
| Bloodletter's Curse | Gain 60% lifesteal and double the effectiveness of all future lifesteal items. Lose 1% of your max health every .1 seconds |
| Stone Wall | Increase your health by 100%, but reduce your damage by 50% |
| Corrupted Vanish | Your shots during vanish deal 300% damage, but vanish cooldown is increased by 100% and duration is reduced by 50% |
| Corrupted Dash | Dash cooldown is reduced by 50%, but you no longer gain immunity during dash |
| Corrupted Decoy | Decoy explodes at the end of its duration for 100 times player damage, but decoy cooldown is increased by 25% |
| Death's Dance | Your Crit and Crit Damage scale based on missing health health up to 80% |