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Sprint 3 Planning
Alex, Palin, Rohan, Kyle
We had a good discussion based on user tested feedback over the weekend. Adjustments made to future planning. We now intend on having a character select with different birds that have a different skill each. We are also shifting the weapon upgrade timeline. We will have your weapon select be at the end of the first round so that runs feel unique right away. Level 5 will have the weapon upgrade, level 10 the epic upgrade, level 15 the cursed upgrade, and level 20 will have a random upgrade from the three tiers.
We also agreed that the sounds need to be lowered until we have a functioning settings menu. As per usual we are going to keep up with the Wiki and ReadMe during this sprint. Specifically, we want to get our full roadmap on the Wiki and improve the features and credits sections of the ReadMe.
| Description | Issue link |
|---|---|
| Testing terminal | #66 |
| Enemy Spawning | #13 |
| Boss stat scaling | #69 |
| Pause Menu | #7 |
| Higher Level Enemies | #63 |
| Implement WIP Items | #64 |
| Stat Scaling | #65 |
| Boss 1 combat | #70 |
| Description | Issue link |
|---|---|
| Explosive Bullets don't work | #25 |
| Music doesn't loop | #60 |
| High score duplication | #62 |