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Roadmap

Palin Wiseman edited this page Jan 22, 2025 · 2 revisions

Planned or discussed features and changes:

  • Changing the hard cap on spawned enemies to a soft cap
  • Adding support for rebinding controls
  • Simple item description option
  • Live stat previews for item selection hovering
  • More animation
  • Icons for items
  • More work on a11y
  • Weather system
  • More enemy variety
    • Water based enemies
  • Chainsaw telegraph
  • More unique sprites
  • Unique sounds for each weapons
  • Other sounds
  • Warning, such as a glow, for ranged enemy shooting
  • Meta progression
    • Achievements
    • Weapon Unlocks
    • Skins
    • Trinket unlocks
    • Cosmetic gacha?
  • Dog attack telegraphs
    • Jump attacks?
  • Boss tweaks and improvements
  • Trinkets
    • Ideas:
    • Zoom out
    • Drone
    • Small chance to get epic upgrades on non epic waves
    • More rerolls
    • Enemies explode on death
    • Weapon select
    • Randomizer (Don't know what this means but it was on the board?)
  • More skills
    • Grenade
      • Damage?
      • Slow/root?
      • Cluster?
  • Different maps
  • Highscore UI improvements
  • More upgrades
    • Backfire - Cursed - Bonus damage and damage to self on shooting
    • Damage resistance
    • Bonus damage to near enemies
    • Bonus damage to far enemies
    • Bonus damage for max health
    • Revolver upgrade for pistol
    • Charge sniper
    • Planted machine gun
    • Overheated machine gun
    • Helicopter Sword
    • Morning Star melee, Sweet spot at the end and sour spot on the shaft
    • Charge sword

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