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Arena Files
P3rlE edited this page Oct 9, 2026
·
2 revisions
Every map needs an .arena file in scripts/. It tells the menu what the map is called, who made it, and which game modes it supports. The Create Server menu only lists maps whose type matches the selected mode.
scripts/q3r_country01.arena:
{
//MAP FILE NAME
map "q3r_country01"
//IN-GAME MAP NAME
longname "Roll On Down The Line"
//AUTHOR OF THE MAP
author "Stecki"
//GAME TYPE SUPPORTS
type "q3r_racing q3r_team_racing q3r_elimination"
//ELIMINATION READY
elimination "1"
//CUSTOM BOTS
bots "Bee Dean Minori Zack Tanya"
//PLAYER STARTS
starts "9"
//LAPS
laps "3"
//LAPTIME
laptime "55 sec"
//CHECKPOINTS
checkpoints "20"
//OBSERVER SPOTS
observerspots "12"
//WEAPONS
weapons "0"
//POWERUPS
powerups "8"
//REVERSABLE
reversable "0"
//TRACK LENGTHS
tracklengths "2"
//BOT SUPPORTS
botsupport "Very Good!"
//TEAMS
teams "All"
}
List all supported modes, separated by spaces.
| Keyword | Mode |
|---|---|
q3r_racing |
Racing |
q3r_racing_dm |
Racing DM |
q3r_sprint |
Sprint (A-to-B) |
q3r_ghost |
Ghost Race 🧪 (lap and sprint tracks are included automatically) |
q3r_single |
Single Player |
q3r_elimination |
Elimination |
q3r_derby |
Demolition Derby |
q3r_lcs |
Last Car Standing |
q3r_dm |
Deathmatch |
q3r_team_dm |
Team Deathmatch |
q3r_team_racing |
Team Racing |
q3r_team_racing_dm |
Team Racing DM |
q3r_ctf |
Capture the Flag |
q3r_ctf4 |
Four-team CTF |
q3r_dom |
Domination |
q3r_koth |
King of the Hill |
q3r_autoball |
Autoball 🧪 (needs a ball and two goals, see Game Mode Entities) |
⚠️ King of the Hill: only addq3r_kothonce the map really contains atrigger_koth_hill. Maps without a valid hill are rejected at match start.
| Key | Purpose |
|---|---|
map |
BSP file name without .bsp
|
longname |
Display name in the menu |
author |
Author(s) |
bots |
Bots that are added on this map (space-separated names) |
elimination |
"1" is a marker for tools and rotation scripts. The menu itself goes by q3r_elimination in type. |
laps, laptime, checkpoints, starts, observerspots, weapons, powerups, reversable, tracklengths, botsupport, teams
|
Information shown in the menu |
ℹ️ The info keys are descriptive only. The real lap count, reversibility and track lengths come from the map itself (
rally_startfinishand the worldspawn keys). Keep both in sync.
🏁 Players
- Installation
- Controls
- Game Modes
- Autoball 🧪
- Vehicles
- Weapons and Powerups
- Maps
- Ghosts and Ghost Race
- Ladder for Players
- Client Settings
- Troubleshooting
🖥️ Server Admins
🛠️ Mappers & Modders