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Client Settings
P3rlE edited this page Oct 10, 2026
·
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Most settings are in the Config menu, especially Config → Q3R options. Some are easier to change in the console. Open it with ~ (tilde) or Shift+Esc and type \seta <cvar> <value>. seta saves the value to your q3config.cfg.
| Cvar | Default | Description |
|---|---|---|
cg_metricUnits |
0 |
1 shows speed in km/h, 0 in mph |
cg_hudFiles |
ui/hud.txt |
HUD definition file |
cg_ghostAlpha |
160 | Ghost transparency (0–255, lower = more transparent) |
cg_minSkidLength |
20 | Minimum length before skidmarks are drawn |
| Cvar | Default | Description |
|---|---|---|
cg_atmosphericLevel |
2 | Rain and snow particle quality: 0 none, 1 low, 2 high, 3 ultra |
cg_weatherAudio 🧪 |
1 | Rain and snow ambience while you're inside a weather zone |
Particle density adapts to your frame rate and field of view, so weather can look slightly different on different machines. That's intentional.
| Cvar | Default | Description |
|---|---|---|
cg_ghostPlayback |
0 | v0.7d: 1 on, 0 off. 🧪 Development build: 0 off, 1 personal, 2 server base, 3 ladder |
cg_ghostSplitAudio |
1 | Plays a sound when you're ahead of the ghost at a split |
cg_ghostShare |
1 | Upload your best laps as ladder ghosts 🧪 |
More in Ghosts and Ghost Race.
| Cvar | Default | Description |
|---|---|---|
cg_jukeboxShuffle |
0 | Shuffle the jukebox playlist |
cg_jukeboxRepeatMode |
off |
Repeat mode (cycle it with F10) |
| Cvar | Default | Description |
|---|---|---|
cg_derbyVehicleHudX |
8 | Horizontal position of the damage display |
cg_derbyVehicleHudScale |
1.0 | Size of the damage display |
cg_derbyVehicleHudRoof |
1 | Show the roof in the damage display |
| Cvar / command | Default | Description |
|---|---|---|
ballcam |
Command: toggles the ball camera. Bind it, e.g. \bind c ballcam. |
|
cg_autoballCam |
0 | Ball camera on/off (what ballcam toggles) |
cg_autoballIndicator |
1 | Arrow at the screen edge pointing to the ball when it is off-screen |
cg_autoballShake |
1 | Camera shake on goal explosions. 0 off, higher values shake more. |
cg_autoballTrail |
1 | Glowing trail behind the ball above 100 km/h, in the colour of the last team that touched it; fire above 150 km/h |
cg_autoballTVCam |
1 | TV camera for spectators and wrecked cars waiting to respawn |
cg_autoballIntro |
1 | Camera flight over the arena before the first kick-off. 0 skips it. |
cg_autoballPredict |
0 | Experimental client prediction against the ball. Leave it off online. |
If the game crashes while loading big maps with a Z_Malloc or Hunk_Alloc error, give it more memory:
\seta com_hunkMegs 256
\seta com_zoneMegs 64
Restart the game afterwards. These values are only applied at startup.
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