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Vehicles

P3rlE edited this page Oct 3, 2026 · 1 revision

Vehicles

Q3Rally has 13 cars. Each one comes with several liveries (skins) in different colours, plus a bot profile that describes its handling. You choose your car and livery under Config → Driver ("Customize your car").

Car Type Character
Alpine Compact sports car Good grip balance and a smooth racing line. Suits technical circuits.
Camaro American classic Rear-happy and playful at the limit. Rewards drifting. Several stripe liveries.
Gravelord Hearse Heavy, which makes it a real threat in Derby and Last Car Standing. Curtain and coffin options.
Gremlin Compact sedan Consistent, predictable handling. A solid pick for newcomers.
MacDaddy Muscular dragster Supercharger on full display. Loud and spectacular, best on long straights.
Mini Short wheelbase Nimble in chicanes. Ideal for sprints with tight sections. Several roof colours.
Murciélago Wedge supercar The "red missile". Very high top speed, needs smooth inputs to stay planted.
Raptor Pickup truck Brush guard for aggressive passes. Robust in collisions, a derby favourite.
Reaper Tube-frame buggy Light, with a high centre of gravity. Sharp and thrilling at the limit.
Roadster Open-top cabrio Elegant and precise on flowing layouts. Shares parts with the Slingshot.
Sidepipe Muscle car Stable at speed, wins the late-braking battle. Big spoilers.
Slingshot Targa Twitchy but fast. Removable roofs, great for slipstream attacks.
Viper Aerodynamic GT High downforce, decisive under braking. Graphite finish.

Fuel

Cars use fuel while driving. Refuel by driving through a fuel zone on the track, or by using a Fuel Can item (see Weapons and Powerups). Bots burn fuel at only 10 % of the normal rate.

Damage

Cars take damage from weapons, hazards and, in Demolition Derby, from collisions. Auto Repair and the Medkit restore health. Server admins can tune collision damage. See Server Configuration → Demolition Derby.

Handling settings

Physics values such as suspension, grip and aerodynamics are set by the server and are the same for every player on it. See Server Configuration → Vehicle physics.

For modders

The car models live in baseq3r/models/players/<car>/. Each car has a body.md3, its textures, and one .skin file per livery (for example red.skin, blue.skin). The wheels are shared and stored in models/players/wheels/.

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