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Maps
Q3Rally ships with race circuits, a sprint test track, and combat arenas. Each map has an .arena file in baseq3r/scripts/ that lists the game modes it supports (see Arena Files).
| Map | Name | Author | Modes | Laps | Weapons | Variants |
|---|---|---|---|---|---|---|
q3r_country01 |
Roll On Down The Line | Stecki | Racing, Team Racing, Elimination | 3 | — | — |
q3r_dirtyfun |
Dirty Fun | Stecki & insellium | Racing, Team Racing, Elimination | 3 | — | short / medium / long, reversible |
q3r_downtown |
DownTown | OliverV | Racing, Racing DM, Team Racing, Team Racing DM, Elimination | 3 | yes | — |
q3r_lavafalls |
Lava Falls | Cyberdemon | Racing, Racing DM, Team Racing, Team Racing DM, Elimination | 3 | FT PG RG RL | — |
q3r_nightcity |
Night City | Amphetamine | Racing, Racing DM, Team Racing, Team Racing DM, Elimination | 3 | GL RG RL | short / medium, reversible |
q3r_ridgeracer |
Ridge Racer | TheBigBuu & insellium | Racing, Racing DM, Team Racing, Team Racing DM, Elimination | 3 | — | snow weather |
q3r_sk1 |
Canyon Cruise | SystemKrash & insellium | Racing, Team Racing, Elimination | 3 | — | short / medium, rain weather |
q3r_valley |
Desert Valley | Dipso | Racing, Racing DM, Team Racing, Team Racing DM, Elimination | 3 | PG RL SG | — |
In Racing, Team Racing and Elimination, weapons are removed from the map automatically. They only spawn in the DM race modes.
The track variant is set with g_trackLength (0 short, 1 medium, 2 long) and g_trackReversed. See Game Modes → Track variants.
| Map | Name | Author | Modes | Notes |
|---|---|---|---|---|
q3r_a_to_b_test |
A 2 B Test | P3rlE | Sprint | Point-to-point test track |
Race_Bot_Test |
Race Bot Test | P3rlE | Racing, Team Racing, Elimination | Test track for the bot path system |
| Map | Name | Author | Modes | Weapons |
|---|---|---|---|---|
q3r_battlecanyon |
Battle Canyon | P3rlE & insellium | DM, Team DM | RL PG RG SG LG |
q3r_david5 |
Underground Battle Arena | CE | DM, Team DM, Derby | RL PG |
q3r_demobowl |
Destroy Yourself Now | Stecki | DM, Team DM, Derby | LG RL RG |
q3r_dm02 |
Classic Demolition Derby | gout | Derby, DM, Team DM | RL PG SG |
q3r_dd_02 |
Figure of 8 | P3rlE | DM, Team DM, Last Car Standing | yes |
q3r_lcs1 |
LCS Test Map | insellium | Last Car Standing | all |
q3r_mk |
Warehouse Playground | insellium | DM, Team DM, Domination | all |
q3r_ctf_01 |
Capture in the Jungle | P3rlE | CTF | FT PG RL SG RG |
q3r_david4 |
Jungle Opening | CE & P3rlE | CTF | BFG GL FT RL LG |
q3r_ctf4_01 |
Flag Frenzy Speedway | P3rlE | CTF4 | — |
q3r_babel |
Babel's Military Base | Marc Fontaine (insellium remix) | Domination | SG RG PG RL BFG |
q3r_citydom |
Dominate the City | P3rlE | Domination | all |
Weapon abbreviations: SG Shotgun · GL Grenade Launcher · RL Rocket Launcher · LG Lightning Gun · RG Railgun · PG Plasma Gun · BFG BFG10K · FT Flame Thrower
ℹ️ Weapons are also removed in Demolition Derby. There it's all about ramming.
\g_gametype 0
\map q3r_country01
For a specific variant, set the cvars before loading the map:
\g_trackLength 2
\g_trackReversed 1
\map q3r_dirtyfun
Drop custom .pk3 files into the baseq3r folder. To build your own track, start with Mapping: Getting Started.
🏁 Players
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- Weapons and Powerups
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- Ladder for Players
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