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Weapons and Powerups

P3rlE edited this page Oct 9, 2026 · 2 revisions

Weapons and Powerups

Q3Rally keeps the classic Quake III weapons as front weapons, adds the Flame Thrower, and introduces a rear-fire arsenal to use against whoever is behind you.

Weapons only spawn in modes that allow them. They're removed in Racing, Team Racing, Elimination and Demolition Derby (see Game Modes).

Front weapons

Key Weapon Ammo Use
1 Chainsaw unlimited Close-range melee. Replaces the Gauntlet.
2 Machinegun 40 bullets Continuous fire to sweep narrow passages.
3 Shotgun 10 shells Wide spread for short to mid range.
4 Grenade Launcher 10 grenades Arcing splash projectiles for area denial.
5 Rocket Launcher 10 rockets Classic splash damage in tunnels and over jumps.
6 Lightning Gun 100 energy Beam weapon, steady hits while overtaking.
7 Railgun 10 slugs Precision shot for long straights.
8 Plasma Gun 50 cells Rapid-fire orbs for tight corner sequences.
9 BFG10K 20 orbs Massive splash damage in arenas and CTF maps.
0 Flame Thrower 20 flames Q3Rally exclusive. A long cone of fire that also ignites oil slicks.

Secondary fire

Every front weapon has a second fire mode on secondary attack (default Mouse 2).

Weapon Primary Secondary
Chainsaw Melee strike Same as primary
Machinegun Continuous stream Precise three-round burst with cooldown
Shotgun Pellet spread Single high-damage slug
Grenade Launcher Timed / impact grenade Cluster grenade that splits into sub-munitions
Rocket Launcher Standard rocket Homing rocket that tracks the nearest target
Lightning Gun Continuous beam Chain lightning that arcs to nearby opponents
Railgun Piercing slug Telefrag shot that teleports you to the impact point
Plasma Gun Straight bolts Bouncing bolt on a circular arc
BFG10K Fast projectile, large splash Slower sphere with an even larger splash
Flame Thrower Forward stream Triple flame spread forming a wide cone

Rear-fire arsenal

Rear weapons fire backwards with rear attack (default Keypad Ins). Press R to drop the one you're carrying. They have no secondary mode.

Pickup Charges Effect
Smoke Screen 15 Opaque cloud that blinds pursuers
Oil Slick 15 Kills grip for anyone driving over it. Can be ignited with the Flame Thrower.
Mine 5 Sticks to the track and explodes on contact
Flame Trail 15 Burning strip that deals damage over time
Bio Sludge 15 Toxic trail whose damage radius grows over time

Powerups

Powerup Duration Effect
Turbo 5 s Afterburner: more acceleration and top speed. In Autoball 🧪 every car starts with 5 s of turbo, and turbo pickups are the only items.
Quad Damage 30 s Weapon damage multiplied (server setting g_quadfactor)
Environment Suit 30 s Protects against lava, acid and other hazards
Haste 30 s Faster fire rate
Invisibility 30 s Your car is much harder to see
Auto Repair 30 s Continuously restores health
Shielding 30 s Extra damage absorption on top of your armour

Holdable items

Pick one up, then use it with use item (default Enter).

Item Effect
Personal Teleporter Puts your car back at the last safe position on the track
Fuel Can Refills your tank
Medkit Restores health

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