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Weapons and Powerups
P3rlE edited this page Oct 9, 2026
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Q3Rally keeps the classic Quake III weapons as front weapons, adds the Flame Thrower, and introduces a rear-fire arsenal to use against whoever is behind you.
Weapons only spawn in modes that allow them. They're removed in Racing, Team Racing, Elimination and Demolition Derby (see Game Modes).
| Key | Weapon | Ammo | Use |
|---|---|---|---|
| 1 | Chainsaw | unlimited | Close-range melee. Replaces the Gauntlet. |
| 2 | Machinegun | 40 bullets | Continuous fire to sweep narrow passages. |
| 3 | Shotgun | 10 shells | Wide spread for short to mid range. |
| 4 | Grenade Launcher | 10 grenades | Arcing splash projectiles for area denial. |
| 5 | Rocket Launcher | 10 rockets | Classic splash damage in tunnels and over jumps. |
| 6 | Lightning Gun | 100 energy | Beam weapon, steady hits while overtaking. |
| 7 | Railgun | 10 slugs | Precision shot for long straights. |
| 8 | Plasma Gun | 50 cells | Rapid-fire orbs for tight corner sequences. |
| 9 | BFG10K | 20 orbs | Massive splash damage in arenas and CTF maps. |
| 0 | Flame Thrower | 20 flames | Q3Rally exclusive. A long cone of fire that also ignites oil slicks. |
Every front weapon has a second fire mode on secondary attack (default Mouse 2).
| Weapon | Primary | Secondary |
|---|---|---|
| Chainsaw | Melee strike | Same as primary |
| Machinegun | Continuous stream | Precise three-round burst with cooldown |
| Shotgun | Pellet spread | Single high-damage slug |
| Grenade Launcher | Timed / impact grenade | Cluster grenade that splits into sub-munitions |
| Rocket Launcher | Standard rocket | Homing rocket that tracks the nearest target |
| Lightning Gun | Continuous beam | Chain lightning that arcs to nearby opponents |
| Railgun | Piercing slug | Telefrag shot that teleports you to the impact point |
| Plasma Gun | Straight bolts | Bouncing bolt on a circular arc |
| BFG10K | Fast projectile, large splash | Slower sphere with an even larger splash |
| Flame Thrower | Forward stream | Triple flame spread forming a wide cone |
Rear weapons fire backwards with rear attack (default Keypad Ins). Press R to drop the one you're carrying. They have no secondary mode.
| Pickup | Charges | Effect |
|---|---|---|
| Smoke Screen | 15 | Opaque cloud that blinds pursuers |
| Oil Slick | 15 | Kills grip for anyone driving over it. Can be ignited with the Flame Thrower. |
| Mine | 5 | Sticks to the track and explodes on contact |
| Flame Trail | 15 | Burning strip that deals damage over time |
| Bio Sludge | 15 | Toxic trail whose damage radius grows over time |
| Powerup | Duration | Effect |
|---|---|---|
| Turbo | 5 s | Afterburner: more acceleration and top speed. In Autoball 🧪 every car starts with 5 s of turbo, and turbo pickups are the only items. |
| Quad Damage | 30 s | Weapon damage multiplied (server setting g_quadfactor) |
| Environment Suit | 30 s | Protects against lava, acid and other hazards |
| Haste | 30 s | Faster fire rate |
| Invisibility | 30 s | Your car is much harder to see |
| Auto Repair | 30 s | Continuously restores health |
| Shielding | 30 s | Extra damage absorption on top of your armour |
Pick one up, then use it with use item (default Enter).
| Item | Effect |
|---|---|
| Personal Teleporter | Puts your car back at the last safe position on the track |
| Fuel Can | Refills your tank |
| Medkit | Restores health |
🏁 Players
- Installation
- Controls
- Game Modes
- Autoball 🧪
- Vehicles
- Weapons and Powerups
- Maps
- Ghosts and Ghost Race
- Ladder for Players
- Client Settings
- Troubleshooting
🖥️ Server Admins
🛠️ Mappers & Modders