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Releases: Read1dno/vesta

Vesta 1.2.1

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@github-actions github-actions released this 14 Oct 18:53
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Vesta 1.2.1

Changes

  • Lua scripts can press only game keys and only while CS2 is in focus: Windows, Alt, Escape, Enter, console, application and browser keys are refused, so a script can no longer type into other programs.
  • vesta.input.is_down no longer reports keys pressed in other programs.
  • Fixed a Lua script being able to freeze the menu or grow Vesta's memory through errors in API calls.
  • Finalizers (__gc) are not available to sandboxed scripts.
  • Limits on script storage, event handlers, config changes, texts and UI controls.
  • A script package's entry file must stay inside its package folder.
  • Vesta loads system libraries only from System32, never from the folder it was started from.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 467c33b · GitHub Actions run

SHA-256: ca06b2b18b51e75877a176a829da4229de6752946768aba5772b804e504caeaf

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

License and third-party notices: LICENSE · THIRD_PARTY_NOTICES.md

Vesta 1.2.0

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@github-actions github-actions released this 14 Oct 17:34
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Vesta 1.2.0

Changes

  • New overlay: runs without administrator rights, UAC or UIAccess and stays above CS2 in Fullscreen.
  • Fixed the overlay frame rate dropping in the lobby when CS2 runs in windowed mode.
  • Reworked Auto Stop: moved into the trigger card, brakes to a full stop and never holds you on a shot that cannot fire.
  • Fixed movement keys being released or pressed again by the wrong feature.
  • The trigger refreshes its target while waiting for the hit chance.
  • Auto Accept works again.
  • Visibility geometry works on Workshop maps; fixed map names and missing players on community servers.
  • Fixed the ESP weapon ammo icon always being red.
  • First-run guide: language, menu and exit keys.
  • Notices for map geometry, overlay mode, Lua, the keyboard hook and a previous crash.
  • Configs are a list in a folder you choose, with strict file checks.
  • The Lua API is always on and every script runs in a sandbox; only the verified Vesta Web Radar runs outside it.
  • Fixed Vesta Web Radar staying on "Starting...".
  • Diagnostics in Misc → General → Engine: local anonymous journal, crash record and a report saved on request.
  • Data in %TEMP%\vesta is split into configs, cache, logs and lua; old files are copied over.
  • The whole code base was refactored; third-party libraries are downloaded unmodified at build time.
  • The release contains only vesta.exe.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 093efd3 · GitHub Actions run

SHA-256: 292a78c70a2d1afaeb3c9147e318ba1403949eb723fb12c70bec4780a1ad19db

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

License and third-party notices: LICENSE · THIRD_PARTY_NOTICES.md

Vesta 1.1.9

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@github-actions github-actions released this 29 Sep 03:21
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Vesta 1.1.9

Changes

  • Improved Seed Trigger behavior.
  • Fixed Auto Accept to accurately detect the actual match confirmation button.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 466c634 · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

Vesta 1.1.8

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@github-actions github-actions released this 27 Sep 12:16
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Vesta 1.1.8

Changes

  • Updated Bunny Hop, Edge Jump and automatic grenade throw to use configurable game keys rather than reading the game's changing bind table.
  • Improved overlay frame pacing and stability, including the CPU/GPU rendering choice.
  • Improved aim movement, ESP timing, radar placement and kill-effect rendering.
  • Updated Seed Trigger timing and shot calculations. Accuracy still depends on live game and server conditions; perfect hit registration is not guaranteed.
  • Removed Crosshair Sync after the game's crosshair changes. Other crosshair options remain available.

Detection notice

Current reports indicate that VACnet / VAC Live can detect Aimbot, RCS and Triggerbot use and issue cooldowns. No FPS setting, play style or feature configuration guarantees protection. Vesta makes no claim of immunity from cooldowns or bans.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 01cf272 · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

Vesta v1.1.7

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@github-actions github-actions released this 24 Sep 05:27
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Vesta v1.1.7

Detection notice

Current reports indicate that VACnet / VAC Live can detect Aimbot, RCS and Triggerbot use and issue cooldowns. No FPS setting, play style or feature configuration guarantees protection. The reliable way to avoid a cheat-related cooldown is not to play with cheats. Vesta makes no claim of immunity from cooldowns or bans.

Changes

  • Fixed Auto Accept after the game update: the button position and visibility now use Panorama layout offsets decoded from the running client instead of stale hard-coded offsets. The feature was confirmed working in-game after the fix.
  • Synchronized the public source tree with the tested v1.1.7 build.
  • Updated game-data readers, seed-trigger timing and recoil calculations after game changes. Seed-trigger accuracy still depends on live game timing and is not guaranteed.
  • Removed outdated anti-cheat avoidance advice from the README and forum release text.

Files and verification

The downloadable executable is built from this tag by GitHub Actions. The release contains SHA256SUMS and signed build provenance for the GitHub-hosted executable. The separate forum archive contains one vesta.exe from the locally tested build.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 17c283e · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

Vesta v1.1.6

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@github-actions github-actions released this 29 Aug 18:43
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Vesta v1.1.6

Combat

  • Reworked RCS into a continuous, humanized correction path instead of abrupt compensation steps.
  • Added an RCS Smoothness setting and fixed occasional flicks when releasing the fire button.
  • Removed residual RCS movement after firing and increased the input update rate for smaller, smoother corrections.
  • Improved Aimbot target continuity and removed low-frequency micro-stutter and abrupt recapture movements.
  • Separated Fixed, Distance and Target FOV profiles so their settings no longer overwrite each other.
  • Added backward-compatible migration for existing FOV configurations.

Input and compatibility

  • Replaced the hard-coded CS2 key mapping with automatic runtime binding resolution.
  • Fixed Space being interpreted as Enter, Backspace or another key after game updates.
  • Restored Bunnyhop, Edge Jump and automatic Nade Helper jumps.
  • Movement automation now pauses while the in-game chat is open, preventing Bunnyhop, Edge Jump, Nade Helper and Auto Stop from injecting keys into chat input.
  • Invalid binding layouts now fail safely instead of injecting an incorrect key.

Visuals

  • Fixed Legit Sync opacity not being applied to GPU Chams and their bloom passes.
  • Legit Sync fading now affects Player ESP, Chams, offscreen arrows, bloom and related indicators consistently.
  • Directly visible players remain fully opaque while indirect radar or sound information uses the configured pulse.

Configurations

  • Updated Full Legit, Legit and Semi Rage with the new humanized aiming profile.
  • Aimbot and RCS remain disabled by default but are fully preconfigured.
  • Added RCS Smoothness to configuration serialization.
  • Fixed and Distance FOV default to 2 degrees; Target FOV scales from 20 degrees nearby to 2 degrees at distance.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 3f87bf4 · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

Vesta v1.1.5

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@github-actions github-actions released this 22 Aug 11:17
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Vesta 1.1.5

Vesta 1.1.4 was removed because its GitHub Pages radar preview was broken. Version 1.1.5 replaces it with the corrected build.

  • Restored the interactive demo data and map for the Vesta Radar preview on GitHub Pages.
  • Improved Legit Sync: directly visible players remain fully opaque, while radar- and sound-revealed players use a smooth configurable opacity pulse and fade.
  • Added legacy text-only display modes for projectile and bomb world indicators alongside the existing circular indicators.
  • Redesigned Vesta Radar with a cleaner responsive layout, improved mobile presentation, aligned equipment cards, and clearer player direction markers.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 8997801 · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

Vesta v1.1.3

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@github-actions github-actions released this 21 Aug 13:48
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What's changed

  • Improved grenade prediction with full grenade-volume collision, multi-contact handling and smoother trajectory updates.
  • Smoothed Nade Helper aiming and made lineup trajectory checks match the in-game grenade hull more closely.
  • Expanded the active bind list, including damage overrides, and added separate filters for Always, Hold and Toggle binds.
  • Reworked Event Log so trigger shots, hits, kills and misses are correlated into useful single events with category filters.
  • Moved No Flash world rendering to a depth-aware GPU pass for better coverage and performance.
  • Added GPU No Smoke wireframe rendering for the visible geometry inside active smoke volumes.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: db039ce · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

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Vesta v1.1.2

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@github-actions github-actions released this 19 Aug 06:18
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Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 8a870df · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta

Vesta v1.1.0

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@github-actions github-actions released this 18 Aug 03:58
Immutable release. Only release title and notes can be modified.

Verified GitHub Actions build

The attached vesta.exe was compiled from this tag by GitHub Actions. Its signed build provenance links the binary to this repository, workflow run, commit, and tag.

Build: 8d3fd29 · GitHub Actions run

Verify the downloaded binary with GitHub CLI:

gh attestation verify .\\vesta.exe --repo Read1dno/vesta