-
Notifications
You must be signed in to change notification settings - Fork 0
26.1.2 Durability Multipliers
Durability Multiplier replaces vanilla fixed wear mechanics with a dynamic Percentage Scaling Engine that supports both durability boosts (e.g. 200% = 2x, 500% = 5x) and wear penalties (e.g. 50% = 0.5x, 25% = 0.25x).
| GameRule | Default | Description |
|---|---|---|
ig:dm_percent_global |
200 |
Global percentage applied to all damageable items. |
ig:dm_percent_weapons |
0 |
Global override for all weapons (Swords, Spears, Tridents, Maces, Bows, Crossbows). |
ig:dm_percent_swords |
0 |
Specific percentage for Swords. |
ig:dm_percent_spears |
0 |
Specific percentage for Spears. |
ig:dm_percent_tridents |
0 |
Specific percentage for Tridents. |
ig:dm_percent_maces |
0 |
Specific percentage for Maces. |
ig:dm_percent_bows |
0 |
Specific percentage for Bows. |
ig:dm_percent_crossbows |
0 |
Specific percentage for Crossbows. |
ig:dm_percent_shields |
0 |
Specific percentage for Shields. |
ig:dm_percent_tools |
0 |
Specific percentage for Tools (Pickaxes, Axes, Shovels, Hoes, Shears, Brushes, Fishing Rods). |
ig:dm_percent_armor |
0 |
Specific percentage for all Armor pieces. |
ig:dm_percent_elytra |
0 |
Specific percentage for Elytra. |
Note
Override rules set to 0 automatically fall back to their parent category or the Global default.
Durability Multiplier does not alter item NBT or DataComponents.MAX_DAMAGE in your world save. All durability scaling is performed dynamically during damage calculation, guaranteeing zero world corruption or leftover modified data if the mod is removed.
Durability Multiplier is engineered with ❤️ by Dasik (Rifaditya) | Licensed under GNU General Public License v3.0 (GPL-3.0-or-later).
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
- 26.2 Hub
- 26.2 Multipliers
- 26.2 God Mode
- 26.2 Damage & Math
- 26.2 Item Classification
- 26.2 Dynamic Registry
- 26.2 Tooltips & HUD
- 26.2 Network Protocol
- 26.2 GameRules Table
- 26.2 Commands & Admin
- 26.2 Advancements
- 26.2 Configuration
- 26.2 ModVersionGuard
- 26.2 Architecture & Mixins
- 26.2 Developer Setup
- 26.2 API & Addons
- 26.2 FAQ & Diagnostics
- 26.1.2 Hub
- 26.1.2 Multipliers
- 26.1.2 God Mode
- 26.1.2 Damage & Math
- 26.1.2 Item Classification
- 26.1.2 Dynamic Registry
- 26.1.2 Tooltips & HUD
- 26.1.2 Network Protocol
- 26.1.2 GameRules Table
- 26.1.2 Commands & Admin
- 26.1.2 Advancements
- 26.1.2 Configuration
- 26.1.2 Architecture & Mixins
- 26.1.2 Developer Setup
- 26.1.2 API & Addons
- 26.1.2 FAQ & Diagnostics