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26.1.2 Durability Multipliers

Rifa edited this page Aug 22, 2026 · 2 revisions

Durability Multipliers & Percentages (26.1.2)

Durability Multiplier replaces vanilla fixed wear mechanics with a dynamic Percentage Scaling Engine that supports both durability boosts (e.g. 200% = 2x, 500% = 5x) and wear penalties (e.g. 50% = 0.5x, 25% = 0.25x).


⚙️ Core GameRules

GameRule Default Description
ig:dm_percent_global 200 Global percentage applied to all damageable items.
ig:dm_percent_weapons 0 Global override for all weapons (Swords, Spears, Tridents, Maces, Bows, Crossbows).
ig:dm_percent_swords 0 Specific percentage for Swords.
ig:dm_percent_spears 0 Specific percentage for Spears.
ig:dm_percent_tridents 0 Specific percentage for Tridents.
ig:dm_percent_maces 0 Specific percentage for Maces.
ig:dm_percent_bows 0 Specific percentage for Bows.
ig:dm_percent_crossbows 0 Specific percentage for Crossbows.
ig:dm_percent_shields 0 Specific percentage for Shields.
ig:dm_percent_tools 0 Specific percentage for Tools (Pickaxes, Axes, Shovels, Hoes, Shears, Brushes, Fishing Rods).
ig:dm_percent_armor 0 Specific percentage for all Armor pieces.
ig:dm_percent_elytra 0 Specific percentage for Elytra.

Note

Override rules set to 0 automatically fall back to their parent category or the Global default.


🔒 100% World-Save Safety

Durability Multiplier does not alter item NBT or DataComponents.MAX_DAMAGE in your world save. All durability scaling is performed dynamically during damage calculation, guaranteeing zero world corruption or leftover modified data if the mod is removed.

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