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26.1.2 Troubleshooting and FAQ

Rifa edited this page Aug 22, 2026 · 2 revisions

Troubleshooting & FAQ (26.1.2)

Q1: Why do config changes in ModMenu not affect my active singleplayer world?

Answer: As designed by the Precedence Law, changes made in durability-multiplier.json or the ModMenu GUI define default baseline values for NEW worlds only. To change settings in your current world, use the in-game /gamerule command (e.g. /gamerule ig:dm_percent_tools 500) or the GameRules edit screen.

Q2: Why does an item tooltip not show percentage or multiplier text?

Answer:

  1. Verify that the item is a damageable item with a durability bar.
  2. Check if ig:dm_show_tooltip is set to true.
  3. If the active setting is 100 (100% vanilla durability), no extra tooltip line is rendered to keep tooltips clean.

Q3: Why did my 500% (5x) tool take durability damage after only 2 hits?

Answer: Durability Multiplier uses probabilistic damage interception (the exact same mechanic Minecraft uses for the Unbreaking enchantment) to ensure 100% world-save safety. At 500% (5x durability), each block break has an independent 20% chance (1 in 5) of dealing 1 damage and an 80% chance of absorbing it. Because each hit rolls independently, you may occasionally take damage after 2 hits or 8 hits, but across the tool's lifespan it will last exactly 5x longer (~7,805 block breaks for a diamond axe).

Q4: Should I enter decimals like 0.5 or 1.5 into GameRules?

Answer: No. Minecraft GameRules only accept integer (int) numbers. Always enter whole percentage numbers:

  • 50 for 50% (half durability / 2x wear)
  • 100 for 100% (1x standard vanilla)
  • 150 for 150% (1.5x durability boost)
  • 200 for 200% (2x double durability)

Q5: Does Durability Multiplier work with Unbreaking enchantments?

Answer: Yes! Durability Multiplier scales incoming damage before vanilla enchantment processing. An Unbreaking III pickaxe with a 200% (2x) setting will last approximately $4 \times 2 = 8\times$ longer than a vanilla unenchanted pickaxe.

Q6: Does Durability Multiplier work with modded items?

Answer: Yes! Standard modded weapons, tools, and armor (such as Mythic Metals or Simply Swords) that use vanilla tags (#minecraft:swords, #minecraft:axes) are automatically classified. Uncategorized modded items are detected on startup by the Dynamic Scanner.

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