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26.1.2 Troubleshooting and FAQ
Answer: As designed by the Precedence Law, changes made in durability-multiplier.json or the ModMenu GUI define default baseline values for NEW worlds only. To change settings in your current world, use the in-game /gamerule command (e.g. /gamerule ig:dm_percent_tools 500) or the GameRules edit screen.
Answer:
- Verify that the item is a damageable item with a durability bar.
- Check if
ig:dm_show_tooltipis set totrue. - If the active setting is
100(100% vanilla durability), no extra tooltip line is rendered to keep tooltips clean.
Answer: Durability Multiplier uses probabilistic damage interception (the exact same mechanic Minecraft uses for the Unbreaking enchantment) to ensure 100% world-save safety. At 500% (5x durability), each block break has an independent 20% chance (1 in 5) of dealing 1 damage and an 80% chance of absorbing it. Because each hit rolls independently, you may occasionally take damage after 2 hits or 8 hits, but across the tool's lifespan it will last exactly 5x longer (~7,805 block breaks for a diamond axe).
Answer: No. Minecraft GameRules only accept integer (int) numbers. Always enter whole percentage numbers:
-
50for 50% (half durability / 2x wear) -
100for 100% (1x standard vanilla) -
150for 150% (1.5x durability boost) -
200for 200% (2x double durability)
Answer: Yes! Durability Multiplier scales incoming damage before vanilla enchantment processing. An Unbreaking III pickaxe with a 200% (2x) setting will last approximately
Answer: Yes! Standard modded weapons, tools, and armor (such as Mythic Metals or Simply Swords) that use vanilla tags (#minecraft:swords, #minecraft:axes) are automatically classified. Uncategorized modded items are detected on startup by the Dynamic Scanner.
Durability Multiplier is engineered with ❤️ by Dasik (Rifaditya) | Licensed under GNU General Public License v3.0 (GPL-3.0-or-later).
📌 Repository Source Disclaimer: The documentation in this Wiki reflects the current source code state in the repository, which may include recent unreleased commits or developmental features ahead of public release builds on CurseForge and Modrinth.
- 26.2 Hub
- 26.2 Multipliers
- 26.2 God Mode
- 26.2 Damage & Math
- 26.2 Item Classification
- 26.2 Dynamic Registry
- 26.2 Tooltips & HUD
- 26.2 Network Protocol
- 26.2 GameRules Table
- 26.2 Commands & Admin
- 26.2 Advancements
- 26.2 Configuration
- 26.2 ModVersionGuard
- 26.2 Architecture & Mixins
- 26.2 Developer Setup
- 26.2 API & Addons
- 26.2 FAQ & Diagnostics
- 26.1.2 Hub
- 26.1.2 Multipliers
- 26.1.2 God Mode
- 26.1.2 Damage & Math
- 26.1.2 Item Classification
- 26.1.2 Dynamic Registry
- 26.1.2 Tooltips & HUD
- 26.1.2 Network Protocol
- 26.1.2 GameRules Table
- 26.1.2 Commands & Admin
- 26.1.2 Advancements
- 26.1.2 Configuration
- 26.1.2 Architecture & Mixins
- 26.1.2 Developer Setup
- 26.1.2 API & Addons
- 26.1.2 FAQ & Diagnostics