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Feature Overview English
SK-la edited this page Oct 11, 2026
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This page groups Ez2Lazer capabilities by feature area, so you can read docs by workflow instead of raw release timeline.
- Song Select: chart preview, analysis charts, song branch library, enhanced filtering/sorting, full sound preview.
- Game Settings: Ez chart analysis, score bonus, turntable axis, turbo mode, the main-menu logo fill, the visualizer, and song select keeping the menu background.
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Skin System: EzPro/SBI/Ez2, plus Stage
layout.json, Panel, ColumnLight, and per-slot GameTheme picks. - Mod System: rich key conversion, PS chart generation, special gameplay, special mechanics, chart content conversion, randomization, slice loop practice, etc.
- HUD Widgets: judgement statistics, score components, radar charts, dynamic sprites, offset display and many other visualization controls.
- Mania Skills System: local SSR / CSI / ChartDan / DualPanel skill portrait in song select and Local Profile.
- Desktop Pet: fullscreen pet layer outside skins, packs of frame folders, per-scene toggles and pet.json rules.
- Chart Editor: 18K support, timeline and interaction improvements, A-B loop mode.
- Judgement and Health: HitMode/HealthMode aligned with multiple rhythm game modes, with corresponding special mechanics.
- Local Account: supports local accounts, any account can use local custom avatars.
- Experimental Features: judgement clock sub-frame compensation, latency survey tracking, game clock investigation, etc.
- Judgement and Health Tables: HitMode/HealthMode numeric tables for quick lookup.
- HitResultScore Tables: EzHUDHitResultScore judgement score mapping tables.
- Start with Installation Guide (English).
- Then read Game Settings and Judgement and Health.
- Continue with Mod System and Skin System.
- Architecture Overview: Layered architecture overview — Mania Judgement Framework, Timeline Service, Tournament Service.
- Mania Judgement Framework: Pluggable judgement strategy registry supporting BMS/O2Jam/EZ2AC/Malody Hot-switchable HitModes.
- Timeline Service: Score timeline O(log n) snapshot building, caching, sub-frame correction.
- Tournament Service: Local multi-score ghost comparison, Three-Pillar HUD / Leaderboard engine.
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Ez Client Realm architecture (中文): single-file
client.realmextension, dual schema versions, and data placement. - Mania Skills System: SSR / CSI / ChartDan / DualPanel player surface and storage.
- Current code base merges upstream
2026.911.0-tachyon(includes .NET 10). - Docs are maintained by feature area, not as a chronological changelog dump; Realm version numbers live in Ez Client Realm architecture.
- For full changelog details, check Releases.