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HitResultScore Tables English
LA edited this page May 11, 2026
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Dedicated to the EzHUDHitResultScore component.
This table shows the mapping relationship between HitResult enum values and resource folder names across different game modes.
Resource folder name template: GameTheme/{theme}/judgement/{resultName}
-
{theme}: Folder name from built-in list, cannot be added. -
{resultName}: Custom template name defined in-game, supports subdirectories and dynamic frames with custom suffixes. Default format is{resultName}/frame_{0}.png
| HitMode | Perfect | Great | Good | Ok | Meh | Miss | Poor |
|---|---|---|---|---|---|---|---|
| Lazer/Classic | Kool | Cool | Good | Ok | Bad | Miss | - |
| EZ2AC | Kool | Cool | Good | - | Miss | Fail | - |
| O2Jam | Cool | - | Good | - | Bad | Miss | - |
| BMS (IIDX/LR2/Raja) | Kool | Cool | Good | - | Miss | Fail | Poor |
| Malody (E/B) | Kool | Cool | Good | - | Miss | Miss | - |
Priority order: Bad > Miss > Fail > Poor. When a resource for any of these four judgement types is not found, the system will fall back to the next one in this priority queue.
- If Bad is not found, use Miss; if Miss is not found, use Fail; if Fail is still not found, skip display.
- If Miss is not found, use Fail.
- If Fail is not found, skip display.
- If Poor is not found, use Fail; Poor will not be used as a fallback resource for other judgement types.
- Empty cells indicate that the corresponding HitResult type is not supported in that mode.
- Some modes map multiple HitResult types to the same resource name.