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HitResultScore Tables English

LA edited this page May 11, 2026 · 2 revisions

HitResultScore Tables (English)

中文 | English

Description

Dedicated to the EzHUDHitResultScore component.

This table shows the mapping relationship between HitResult enum values and resource folder names across different game modes.

Resource folder name template: GameTheme/{theme}/judgement/{resultName}

  • {theme}: Folder name from built-in list, cannot be added.
  • {resultName}: Custom template name defined in-game, supports subdirectories and dynamic frames with custom suffixes. Default format is {resultName}/frame_{0}.png

Mapping Table

HitMode Perfect Great Good Ok Meh Miss Poor
Lazer/Classic Kool Cool Good Ok Bad Miss -
EZ2AC Kool Cool Good - Miss Fail -
O2Jam Cool - Good - Bad Miss -
BMS (IIDX/LR2/Raja) Kool Cool Good - Miss Fail Poor
Malody (E/B) Kool Cool Good - Miss Miss -

Priority order: Bad > Miss > Fail > Poor. When a resource for any of these four judgement types is not found, the system will fall back to the next one in this priority queue.

Handling Missing Images

  • If Bad is not found, use Miss; if Miss is not found, use Fail; if Fail is still not found, skip display.
  • If Miss is not found, use Fail.
  • If Fail is not found, skip display.
  • If Poor is not found, use Fail; Poor will not be used as a fallback resource for other judgement types.

Notes

  • Empty cells indicate that the corresponding HitResult type is not supported in that mode.
  • Some modes map multiple HitResult types to the same resource name.

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