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Perk Item
A perk is normally part of an archetype though it can exist as a standalone item.
The section for the basic perk settings.
Other than the name and portrait of the perk, you can also define how many uses the perk has. You can define the uses section either as passive, per act, per story, per character (adapts to all character of the story the perk is present in), or per custom. The uses automatically reset according to their "per" setting type or can manually be reset by the Host.
A basic rule description of the perk.
The description accepts enhanced text, so you for example add inline checks. It will be displayed on the archetype and on the player character sheet.
This (optional) section allows you to automate some of the perks effects.
Active effects can either be added by using the "+" or via drag & drop or be romved using the "x". The active effects configuration is opened by clicking the name. To see how you can define the active effects here, you can look at the active effects section.