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Playback Controls
Open Controls from top bar. Shows content when selected character(s) have a loaded animation.

Group H → Cowgirl, Fast Loop on Luna Clark, Seraphina Clark, and John: Controls docked beside the main window — Time ~0.16 s / 1.33 s, Speed 1.00×, Motion 0.99, per-character Height / Breast sliders, Show items, Force loop, Restart animation.

Undocked Controls with the main Anim Browser closed: Fast Loop at 2.13× speed, timeline scrubbed (~0.07 s / 1.35 s) — cowgirl pose updates live in the viewport.
Each control block corresponds to one animation group (characters sharing the same loaded clip, optionally merged when Group controls by proximity is on).
| Control | Effect |
|---|---|
| Metadata | Catalog path, ID, clip name, source, sideloader asset path when available |
| Length | Clip duration; shows effective duration at current speed when speed ≠ 1× |
| Speed | Slider 0–3×; 0 = paused (same as pause button). Values at or below 0.01× are ignored (Studio breaks below that) |
| Pause / Play | Freeze / resume at current scrub position |
| Time | Scrub normalized timeline; while paused, position is held every frame (no flicker) |
| Motion | Pattern slider — only when the loaded animation exposes pattern control |
| Extra 1 / Extra 2 | Per-character optional sliders when the clip exposes animeOptionParam1/2
|
| Show items | Toggle animation accessory visibility (animeOptionVisible) |
| Force loop | Repeat one-shot clips |
| Restart animation | Replay this group's clip from the start |
| Restart all in scene | Replay every character's animation in the scene |
| Mode | Behavior |
|---|---|
| Docked | Beside main window; closes with Anim Browser |
| Floating | Independent resizable window — usable when main window is closed (ShouldDrawWhileHidden) |
Hotkey: Toggle undocked controls (Configuration Manager → Anim Browser · Keyboard shortcuts).
Preferred mode (docked vs floating) is remembered in anim_browser_options.json.
Group controls by proximity (Options): characters in the same animation group share one control box only if they are within 3.5 world units. Otherwise each character gets a separate block.
Navigation: ← Applying animations · Anim Browser · Next: Grouping →
- Overview
- Folders & library
- Search, filters & sort
- Grid & selection
- Pose groups
- Multi-character apply
- Pose stash
- Pose items
- Import/export ZIP
- Thumbnails
- Options & data