-
Notifications
You must be signed in to change notification settings - Fork 0
Playback Controls
Open Controls from top bar. Shows content when selected character(s) have a loaded animation.

Controls pane docked beside the main window: speed slider with pause/play, time scrub, Motion (when supported), Show items, Force loop, and Restart animation for the selected character group.

Floating Controls window while the main Anim Browser is closed or minimized; scrubbing the timeline or toggling pause/play updates the scene animation in real time.
Each control block corresponds to one animation group (characters sharing the same loaded clip, optionally merged when Group controls by proximity is on).
| Control | Effect |
|---|---|
| Metadata | Catalog path, ID, clip name, source, sideloader asset path when available |
| Length | Clip duration; shows effective duration at current speed when speed ≠ 1× |
| Speed | Slider 0–3×; 0 = paused (same as pause button). Values at or below 0.01× are ignored (Studio breaks below that) |
| Pause / Play | Freeze / resume at current scrub position |
| Time | Scrub normalized timeline; while paused, position is held every frame (no flicker) |
| Motion | Pattern slider — only when the loaded animation exposes pattern control |
| Extra 1 / Extra 2 | Per-character optional sliders when the clip exposes animeOptionParam1/2
|
| Show items | Toggle animation accessory visibility (animeOptionVisible) |
| Force loop | Repeat one-shot clips |
| Restart animation | Replay this group's clip from the start |
| Restart all in scene | Replay every character's animation in the scene |
| Mode | Behavior |
|---|---|
| Docked | Beside main window; closes with Anim Browser |
| Floating | Independent resizable window — usable when main window is closed (ShouldDrawWhileHidden) |
Hotkey: Toggle undocked controls (Configuration Manager → Anim Browser · Keyboard shortcuts).
Preferred mode (docked vs floating) is remembered in anim_browser_options.json.
Group controls by proximity (Options): characters in the same animation group share one control box only if they are within 3.5 world units. Otherwise each character gets a separate block.
Navigation: ← Applying animations · Anim Browser · Next: Grouping →
- Overview
- Folders & library
- Search, filters & sort
- Grid & selection
- Pose groups
- Multi-character apply
- Pose stash
- Pose items
- Import/export ZIP
- Thumbnails
- Options & data