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Burst Shapes
Telmarine edited this page Oct 22, 2026
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2 revisions
| Shape | What it looks like |
|---|---|
| Peony | Round burst of evenly spread sparks |
| Chrysanthemum | Round burst where every spark leaves a trail |
| Willow | Slow sparks with long trails that droop down |
| Palm | A few thick arms that rise and curve out |
| Ring | One flat ring of sparks |
| Double Ring | Two rings crossing each other |
| Heart | A heart that faces the player watching |
| Spiral | Arms that curl outward in a spiral |
| Crossette | A few sparks that each split into four |
| Crackle | Sparks that end in small popping flashes |
| Strobe | Slow sparks that blink on and off |
| Comet | One bright spark with a long tail |
| Fish | Sparks that wiggle as they fly |
| Brocade | Dense glittering burst with fine trails |
| Pattern | A picture or text from a Pattern Card |
Every shape keeps the vanilla options: colors, fade colors, trail and twinkle. Hearts, rings and spirals face the player watching them.
Crackle, Comet, Willow and Strobe have their own sounds. The other shapes use the vanilla firework sounds.
-
shape_sounds = falseinfeatures.tomlturns the shape sounds off for everyone. - Each player can set the volume with
volumein their ownclient.toml.
Each shape has its own switch under [shapes] in features.toml. A shape that's switched off is drawn as a peony, and /fireworks give rocket refuses presets that use it.