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Firework Workbench
Telmarine edited this page Oct 22, 2026
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1 revision
Right-click the workbench to open it. Items left in it go back to you when you close the screen.
- Paper: 1 per rocket.
- Gunpowder: the flight, 1-3. Set it with the Flight - / + buttons.
- Bursts: up to 8 slots for firework stars or Pattern Cards. Each slot holds up to 16.
Click a burst slot, or its dot on the formation view, to select it.
- < / > picks the shape. A Pattern Card always uses its own pattern.
- Size and Delay (in ticks, 20 = 1 second). Shift makes the delay steps bigger.
- X / Y / Z move the burst, or drag its dot on the formation view. Shift makes the steps finer.
- Copy to all copies the selected burst's size, and its shape to every firework star slot.
- Reset puts the selected burst back to its defaults: star shape, size 1.0, no offset, no delay.
The furthest offset and longest delay are set in limits.toml (max_offset_blocks, max_delay_ticks).
Pick a formation with < / >, set the Spacing, then press Apply to place every burst at once:
Single, Ring, Line, Cross, Stack, Multi-break and Random cluster.
- Preview pops the rocket in the sky in front of you without using anything. The view tilts up while it plays and goes back after. Click or press a key to end it early.
- Type a Rocket name if you want one.
- Craft uses 1 paper, the flight's gunpowder and one of each firework star. Pattern Cards are not used up.
The bottom of the screen lists the rocket presets. Pick one with < / >, Preview it, or press Make.
Making a preset costs 1 paper, the preset's flight in gunpowder, plus 1 gunpowder per burst. The extra per burst is preset_gunpowder_per_burst in limits.toml.
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shells = falseinfeatures.tomlturns custom rockets off. The workbench still makes presets. - The
fireworks.designpermission controls who can use the workbench.